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35d8faef4c
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Implement Energy Shrine builder
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2019-04-01 20:29:10 +02:00 |
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c8453fd9b9
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Refactor Stronghold classes to match recent changes & cleanup generator
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2019-04-01 20:18:44 +02:00 |
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1b41e14b1f
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Minor refactoring (Size, PosExt, OverworldFeatures)
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2019-04-01 20:17:07 +02:00 |
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68867e5759
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Update IStructureDescription's structure locator to take PosXZ
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2019-04-01 20:15:57 +02:00 |
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1ca7d57a14
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Add IStructureBuild w/ list of bounding boxes forming the generated structure
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2019-04-01 20:14:37 +02:00 |
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fdd785d9f6
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Add Size.getPos(Alignment)
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2019-04-01 20:12:27 +02:00 |
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f43c589533
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Add PosXZ utility data class
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2019-04-01 20:05:20 +02:00 |
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0d4bf8c40d
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Add a bunch of Energy Shrine rooms
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2019-03-31 15:14:43 +02:00 |
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291618776f
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Add Energy Shrine main room pieces & abstract room class
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2019-03-31 14:47:58 +02:00 |
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cc52a3d731
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Add Energy Shrine corridor pieces
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2019-03-31 14:43:28 +02:00 |
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3a979793b7
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Add Energy Shrine piece connection types
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2019-03-31 14:34:43 +02:00 |
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0ae433b166
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Add Energy Shrine banner generator
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2019-03-31 14:32:14 +02:00 |
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f49d735270
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Add Energy Shrine block palette & base piece class
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2019-03-31 14:32:14 +02:00 |
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f941bf6133
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Add VM parameters to improve DCEVM performance
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2019-03-31 13:53:39 +02:00 |
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c2cee5d5cd
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Refactor and cleanup StrongholdBuilder
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2019-03-31 09:49:38 +02:00 |
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d48dff9fc8
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Refactor some structure utilities into an abstract class in IStructureBuilder
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2019-03-31 09:39:52 +02:00 |
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81f8cadb86
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Update existing code to use updated Random.removeItem extensions
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2019-03-31 08:27:37 +02:00 |
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69b91d88da
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Fix inconsistencies between Random.removeItem and Random.nextItem
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2019-03-31 08:26:31 +02:00 |
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241eb42b0c
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Update existing code to use IBlockState facing extensions
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2019-03-31 08:03:30 +02:00 |
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1d31272418
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Rename EnumFacingExt & add IBlockState extensions for facing
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2019-03-31 08:03:30 +02:00 |
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b1201e0088
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Add Energy Shrine loot tables
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2019-03-31 04:05:03 +02:00 |
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96c3f24be3
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Add loot table function to pick a random Smooth Gloomrock color
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2019-03-31 04:00:18 +02:00 |
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971de3e0b4
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Add Infusion.byName & basic loot table function to apply random infusions
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2019-03-30 16:21:59 +01:00 |
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c119b52247
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Minor formatting fixes
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2019-03-30 15:29:25 +01:00 |
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ee44e029ea
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Add a loot table property that allows sorting stacks in a specific order
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2019-03-30 13:16:46 +01:00 |
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4a191ee98e
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Separate loot table and loot pool configuration to fix weirdness
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2019-03-30 09:38:57 +01:00 |
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7cd00e9c4a
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Propertly define how structure piece connection attachment should work
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2019-03-30 07:13:40 +01:00 |
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71fb850f98
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Add IStructureTrigger for colored beds
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2019-03-30 03:17:33 +01:00 |
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a4eb927ef7
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Fix filecopy.ps1 to work on older versions of PowerShell
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2019-03-28 21:29:35 +01:00 |
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e5ea8377b0
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Allow specifying position of starting structure piece
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2019-03-20 11:29:38 +01:00 |
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e1932d141a
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Add support for even-sized structure piece connections
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2019-03-20 11:29:38 +01:00 |
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a5fde1de74
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Add new subcommands to '/hee structure' (resetcache, norots)
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2019-03-20 10:57:29 +01:00 |
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dea6d315a0
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Improve Smooth Gloomrock Stairs side texture
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2019-03-18 11:16:54 +01:00 |
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045bbe3f11
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Update Stronghold classes to use Air singleton
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2019-03-17 12:04:01 +01:00 |
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9f05e04796
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Add IStructureWorld.placeWalls & IBlockPicker.Air
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2019-03-17 12:02:31 +01:00 |
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86be7ad8d6
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Add Stronghold to '/hee structure' command
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2019-03-16 18:42:15 +01:00 |
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0dc7b2ecc2
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Add a debug command for structures
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2019-03-16 18:39:02 +01:00 |
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9a36fba5fa
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Improve Smooth Gloomrock Slab side texture
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2019-03-16 17:39:52 +01:00 |
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2e2cd502cc
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Reorganize all GUI and container-related classes into new packages
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2019-03-16 14:20:23 +01:00 |
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072be51c35
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Reorganize all rendering-related classes into new packages
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2019-03-16 14:03:02 +01:00 |
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21ea330124
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Add script used to generate Stardust Ore texture variations
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2019-03-16 12:04:18 +01:00 |
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d133636386
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Implement Death Flower withering logic
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2019-03-16 11:58:00 +01:00 |
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713d22105d
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Update EndermiteTeleportLogic to use Teleporter.nearLocation
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2019-03-16 09:53:16 +01:00 |
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b3beeb114d
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Add Teleporter.nearLocation to generalize multiple teleport attempts
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2019-03-16 09:53:05 +01:00 |
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d473083f5a
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Make Teleporter.resetFall true by default
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2019-03-16 09:09:14 +01:00 |
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75ea906d23
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Tweak Ring of Hunger's balance
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2019-03-15 20:25:50 +01:00 |
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d9188f4d60
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Trigger item use stat when a Trinket breaks
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2019-03-15 20:25:36 +01:00 |
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6e264ee58a
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Minor formatting fixes
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2019-03-15 15:22:03 +01:00 |
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8243673e0e
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Replace vanilla Totem of Undying w/ custom Trinket logic
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2019-03-15 15:13:29 +01:00 |
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7e6b47d832
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Add a 'horribly dying Villager' entity
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2019-03-15 13:53:58 +01:00 |
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