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dabd21456c
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Add facade for StatList & update existing code to use it
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2019-10-07 23:00:13 +02:00 |
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44d423af12
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Add type aliases for Blocks, Items, SoundEvents
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2019-10-07 11:24:06 +02:00 |
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d2a8717c4b
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Add method renames (world time, entity attributes)
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2019-10-07 11:07:53 +02:00 |
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2d1b12d6c4
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Stop relying on NBT imports
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2019-10-07 09:36:55 +02:00 |
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fd0eb2b5f7
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Stop relying on FML imports (sides & events)
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2019-10-07 08:48:27 +02:00 |
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6b9253fdf6
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Add custom HSB color conversion & destructuring methods to IntColor
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2019-10-07 07:07:54 +02:00 |
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f90322129b
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Stop relying on enum imports (Facing, Difficulty, Hand, ActionResult)
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2019-10-02 20:26:23 +02:00 |
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e9da6142d7
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Completely remove dependency on GlStateManager
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2019-10-02 19:20:05 +02:00 |
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af93df468e
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Update IBlockColor/IItemColor usages to use the new utilities
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2019-10-02 12:03:40 +02:00 |
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940e62552b
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Add HSB & IBlockColor/IItemColor utilities
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2019-10-02 12:02:16 +02:00 |
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4f6b14b237
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Implement missing Igneous Rock transformations & stack size reduction
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2019-09-21 10:03:44 +02:00 |
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97618e8062
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Allow ignoring Trap infusion on TNT & disable Infused TNT flammability
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2019-09-21 09:24:49 +02:00 |
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0c690c4256
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Remove TODO in Dispenser behavior for Enderman Heads
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2019-09-21 06:39:11 +02:00 |
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f0e4d60777
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Add Dispenser support for extinguishing Igneous Plates
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2019-09-21 06:31:17 +02:00 |
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0471d37116
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Move Dispenser behavior into a separate package
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2019-09-21 06:25:54 +02:00 |
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08dffde749
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Hide Brewing Stand potion slot icons when not empty
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2019-09-21 04:39:12 +02:00 |
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123477b5c5
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Add MagicValues for game constants & address a few UPDATE comments
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2019-09-21 03:59:31 +02:00 |
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9ee675be54
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Work on Obsidian Tower (loot, rooms, arrangements, token & boss spawning)
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2019-09-21 03:57:59 +02:00 |
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145526a2c5
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Log error in LootChestStructureTrigger if applied to invalid tile entity
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2019-09-16 19:27:20 +02:00 |
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7f80f1c6fb
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Add loot function for picking music disks
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2019-09-15 18:44:16 +02:00 |
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284d9f73e7
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Update existing structure palettes to use combo mappings
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2019-09-13 22:08:16 +02:00 |
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6935025004
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Add trapdoors to PaletteMappings & define mapping combos for convenience
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2019-09-13 21:57:45 +02:00 |
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9adec4b366
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Address IntelliJ code inspection issues
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2019-09-10 12:30:29 +02:00 |
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0f9277b943
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Include IntelliJ inspection profile in the repo
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2019-09-10 12:27:04 +02:00 |
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05e67088d5
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Add WIP Ender Eye (model, texture, spawn animation & basic behavior)
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2019-09-10 09:46:18 +02:00 |
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f816d9076e
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Update entity code to use Vec3d.directionTowards
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2019-09-09 02:37:07 +02:00 |
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f7cebdd2a3
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Move Enderman handler classes to a different package
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2019-09-08 04:03:26 +02:00 |
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fd741287e5
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Ignore setAttackTarget in custom entities when called repeatedly
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2019-09-07 10:41:59 +02:00 |
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eaed8e9485
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Update EntityMoveFlyingForward to use FLYING_SPEED & add friction constant
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2019-09-07 10:05:42 +02:00 |
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e3a59a3ffe
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Make ModelBox.quadList public and non-final
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2019-09-07 10:03:07 +02:00 |
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0934892eca
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Refactor EntitySelector to return a List instead of Sequence
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2019-09-07 05:37:20 +02:00 |
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8908293709
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Add Entity helpers (instant yaw rotation, direct flight, look slerp)
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2019-09-07 04:12:45 +02:00 |
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edc5b5e51d
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Make Float.toDegrees/toRadians return a Float
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2019-09-04 20:27:57 +02:00 |
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7957de6e2b
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Add Quaternion class & Vec3d.toPitch extension
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2019-09-04 18:29:11 +02:00 |
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ddc9198621
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Minor model code refactoring (Token Holder & Amulet of Recovery)
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2019-09-04 18:24:16 +02:00 |
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d5658f5532
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Make custom creature types public, fix Enderman & Endermite classification
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2019-09-03 03:26:38 +02:00 |
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e489576321
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Add WIP Igneous Plate (assets, visuals, recipe, smelting speed behavior)
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2019-09-02 04:54:02 +02:00 |
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dd8f74cb61
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Add model extensions & builder for cubes
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2019-08-29 14:33:32 +02:00 |
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5c7a21a876
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Add Property.facing to construct PropertyDirection
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2019-08-17 01:51:35 +02:00 |
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28c9e8d074
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Rename SlotReadOnly to SlotTakeOnly
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2019-08-16 23:21:28 +02:00 |
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dedae0695b
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Allow opening Shulker Boxes without placing them down
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2019-08-16 21:31:47 +02:00 |
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8bdb13519a
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Add IInventoryFromPlayerItem to reduce duplicate code & update existing containers
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2019-08-16 21:31:46 +02:00 |
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b17bd3434c
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Implement Spiderling variation of Grave Dirt
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2019-08-16 02:01:05 +02:00 |
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7dfb8c3467
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Add Spiderling w/ behavior, rendering, drops
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2019-08-16 02:01:05 +02:00 |
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211c76bcbb
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Work on AI (wandering, light startle, on-fire panic, leap attack)
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2019-08-16 01:45:42 +02:00 |
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e5ac7156ff
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Implement entity ground navigator that doesn't require a proper path
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2019-08-15 02:00:43 +02:00 |
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784a544c10
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Update AIToggle to support multiple tasks at once
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2019-08-14 14:23:10 +02:00 |
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b98c263985
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Add IAttributeInstance.tryRemoveModifier & update existing code to use it
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2019-08-14 14:20:20 +02:00 |
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83487046be
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Add dummy definitions & language keys for Phase 2 territories
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2019-08-10 22:02:05 +02:00 |
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b25c38cb8f
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Rework Blob generation and populator picking
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2019-08-10 17:35:58 +02:00 |
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