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39d33fe09f
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Tweak Table Link cooldown & play linking sound to all players
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2018-11-24 09:02:02 +01:00 |
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231d4b73c5
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Refactor Table Pedestal linking behavior & implement Pedestal limit
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2018-11-24 07:36:25 +01:00 |
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9613c6f79f
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Add interfaces for Table processes & serialization
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2018-11-23 21:11:14 +01:00 |
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0767402469
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Make TileEntityBase only refresh Notifying delegate on change & expose isLoaded
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2018-11-23 21:07:33 +01:00 |
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263fa987cd
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Add NBT extensions to simplify list construction and ItemStack lists
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2018-11-14 14:56:36 +01:00 |
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9442a13708
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Add extensions to create/restore IInventory snapshots
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2018-11-14 14:52:38 +01:00 |
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19d4a4ded8
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Add Void Salad w/ recipe
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2018-11-11 23:55:50 +01:00 |
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984ec1e8e9
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Implement non-lethal damage processor
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2018-11-11 22:55:16 +01:00 |
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42645ab6da
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Add Purity status effect
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2018-11-11 12:40:06 +01:00 |
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3867a6afdf
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Move BlockEditor, ExplosionBuilder, RayTracer, and Teleporter to a different package
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2018-11-10 20:48:19 +01:00 |
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725f3a29bb
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Add Void Bucket w/ animation and recipe
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2018-11-10 19:17:44 +01:00 |
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230a8d650d
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Add Void Miner w/ recipe
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2018-11-10 19:16:23 +01:00 |
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86777ee7b5
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Add a base class and material for Void tools
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2018-11-10 19:16:23 +01:00 |
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a2fd85efbe
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Reimplement vanilla block raytracer with custom collision check behavior
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2018-11-10 19:16:17 +01:00 |
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9d2f291c30
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Fix possibility of NPE when handling BreakEvent in BlockIgneousRockOre
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2018-11-10 18:49:04 +01:00 |
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8ce2fdc862
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Add Entity extensions (lookPosVec, lookDirVec) and fix warnings
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2018-11-10 17:51:21 +01:00 |
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dcebac266c
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Fix Ring of Preservation repair logic (only repair when damaged & use only 1 Diamond)
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2018-11-06 01:41:01 +01:00 |
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a29616d1c9
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Implement End Portal leaking Corrupted Energy
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2018-11-05 17:55:16 +01:00 |
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d1ddcfb701
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Refactor & update properties of Corrupted Energy leaks, fix damage
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2018-11-05 17:54:07 +01:00 |
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23ce6e8f5e
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Fix CombinedDamage causing damage every tick in some cases
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2018-11-05 17:46:48 +01:00 |
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db4256ba6c
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Implement shift-clicking support for Trinket slot
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2018-11-05 03:45:29 +01:00 |
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6471b49b0e
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Add Scale of Freefall w/ recipe
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2018-11-04 22:31:52 +01:00 |
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87652ef4d4
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Minor refactoring + event priority change in ItemAmuletOfRecovery
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2018-11-04 22:19:21 +01:00 |
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6a86bb093f
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Add TrinketHandler.getCurrentActiveItem and document ITrinketItem
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2018-11-04 21:06:16 +01:00 |
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65309c732b
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Update textures for Dragon Scale and Puzzle Medallion
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2018-11-04 15:46:01 +01:00 |
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c7de7dc648
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Add Ring of Preservation
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2018-11-04 12:31:04 +01:00 |
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d2d49d1c69
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Use copyIf in BlockTablePedestal & fix ItemBaseTrinket not being open
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2018-11-04 12:27:43 +01:00 |
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309d671d04
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Add ItemStack.copyIf extension
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2018-11-04 12:26:58 +01:00 |
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fe4b3c31c7
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Rewrite BlockEditor.place to use Block.getStateForPlacement
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2018-11-02 20:53:27 +01:00 |
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36f4f1dd09
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Add Table Link w/ recipe and sound effects
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2018-11-02 16:11:12 +01:00 |
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8cda9a7f6b
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Implement basic linking logic for Tables and Pedestals
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2018-11-02 15:18:24 +01:00 |
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dfc05f80f1
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Add BlockPos.updateState extension
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2018-11-02 15:15:46 +01:00 |
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b85eb3cfca
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Update Gradle to 4.10.2
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2018-10-31 13:38:55 +01:00 |
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0e7cf4c049
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Work on Table Pedestal (finish item rendering, add inventory interactions)
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2018-10-31 12:44:18 +01:00 |
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bca3eba66e
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Add InvReverseWrapper (item handler implementation with reversed slot order)
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2018-10-30 23:13:01 +01:00 |
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7e95c10956
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Move TE notification checks & FLAG_MARK_DIRTY handling to notifyUpdate
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2018-10-30 22:28:01 +01:00 |
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adb1c3df17
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Update existing code to use the new NBT extensions
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2018-10-30 12:14:01 +01:00 |
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f7c525b4bd
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Add & update NBT extensions (BlockPos, presence checks, nullability)
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2018-10-30 12:14:00 +01:00 |
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45e4e0cf65
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Add ItemStack.cleanupNBT extension w/ unit tests
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2018-10-30 10:42:24 +01:00 |
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d93b3f67c1
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Add WIP Table Pedestal (assets, model, rendering, inventory storage, recipe)
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2018-10-29 23:48:42 +01:00 |
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6d0b33be85
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Minor refactoring and formatting fixes
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2018-10-29 14:21:27 +01:00 |
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13fd65ec58
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Update existing classes to use new sound extensions
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2018-10-28 13:24:38 +01:00 |
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e1afe9e2d6
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Add SoundExt to simplify playing sound effects
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2018-10-28 13:23:14 +01:00 |
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b93e9a4b2d
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Refactor TileEntityBaseChest inventory to use Kotlin's delegation pattern
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2018-10-28 11:15:29 +01:00 |
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5f9f96c055
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Add several extension methods (ItemStack, BlockPos, NBT)
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2018-10-27 14:36:12 +02:00 |
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c4afd56f9d
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Add Table Base w/ assets and base classes
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2018-10-22 04:07:01 +02:00 |
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650b8ef90a
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Add Dark Chest
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2018-10-20 18:27:37 +02:00 |
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0b20a03267
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Add temporary ATs to simplify block builder until 1.13 comes
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2018-10-20 18:17:01 +02:00 |
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7b4c33a194
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Refactor InfusionList.tag to use NBTEnumList.of
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2018-10-20 00:10:05 +02:00 |
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b878300c27
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Add Loot Chest w/ creative mode editing and custom opening sound
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2018-10-17 18:47:21 +02:00 |
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