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Minecraft-Phantom-Panel/Agent/Phantom.Agent.Services/Backups/BackupScheduler.cs

86 lines
3.1 KiB
C#

using Phantom.Agent.Services.Instances;
using Phantom.Agent.Services.Instances.State;
using Phantom.Common.Data.Backups;
using Phantom.Utils.Logging;
using Phantom.Utils.Tasks;
namespace Phantom.Agent.Services.Backups;
sealed class BackupScheduler : CancellableBackgroundTask {
// TODO make configurable
private static readonly TimeSpan InitialDelay = TimeSpan.FromMinutes(2);
private static readonly TimeSpan BackupInterval = TimeSpan.FromMinutes(30);
private static readonly TimeSpan BackupFailureRetryDelay = TimeSpan.FromMinutes(5);
private readonly BackupManager backupManager;
private readonly InstanceContext context;
private readonly SemaphoreSlim backupSemaphore = new (1, 1);
private readonly ManualResetEventSlim serverOutputWhileWaitingForOnlinePlayers = new ();
private readonly InstancePlayerCountTracker playerCountTracker;
public event EventHandler<BackupCreationResult>? BackupCompleted;
public BackupScheduler(InstanceContext context, InstancePlayerCountTracker playerCountTracker) : base(PhantomLogger.Create<BackupScheduler>(context.ShortName)) {
this.backupManager = context.Services.BackupManager;
this.context = context;
this.playerCountTracker = playerCountTracker;
Start();
}
protected override async Task RunTask() {
await Task.Delay(InitialDelay, CancellationToken);
Logger.Information("Starting a new backup after server launched.");
while (!CancellationToken.IsCancellationRequested) {
var result = await CreateBackup();
BackupCompleted?.Invoke(this, result);
if (result.Kind.ShouldRetry()) {
Logger.Warning("Scheduled backup failed, retrying in {Minutes} minutes.", BackupFailureRetryDelay.TotalMinutes);
await Task.Delay(BackupFailureRetryDelay, CancellationToken);
}
else {
Logger.Information("Scheduling next backup in {Minutes} minutes.", BackupInterval.TotalMinutes);
await Task.Delay(BackupInterval, CancellationToken);
await WaitForOnlinePlayers();
}
}
}
private async Task<BackupCreationResult> CreateBackup() {
if (!await backupSemaphore.WaitAsync(TimeSpan.FromSeconds(1))) {
return new BackupCreationResult(BackupCreationResultKind.BackupAlreadyRunning);
}
try {
context.ActorCancellationToken.ThrowIfCancellationRequested();
return await context.Actor.Request(new InstanceActor.BackupInstanceCommand(backupManager), context.ActorCancellationToken);
} catch (OperationCanceledException) {
return new BackupCreationResult(BackupCreationResultKind.InstanceNotRunning);
} finally {
backupSemaphore.Release();
}
}
private async Task WaitForOnlinePlayers() {
var task = playerCountTracker.WaitForOnlinePlayers(CancellationToken);
if (!task.IsCompleted) {
Logger.Information("Waiting for someone to join before starting a new backup.");
}
try {
await task;
Logger.Information("Players are online, starting a new backup.");
} catch (OperationCanceledException) {
throw;
} catch (Exception) {
Logger.Warning("Could not detect whether any players are online, starting a new backup.");
}
}
protected override void Dispose() {
backupSemaphore.Dispose();
serverOutputWhileWaitingForOnlinePlayers.Dispose();
}
}