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mirror of https://github.com/chylex/Minecraft-Phantom-Panel.git synced 2024-10-17 03:42:50 +02:00
Minecraft-Phantom-Panel/Controller/Phantom.Controller.Services/Instances/InstanceActor.cs

151 lines
6.7 KiB
C#

using Phantom.Common.Data;
using Phantom.Common.Data.Instance;
using Phantom.Common.Data.Minecraft;
using Phantom.Common.Data.Replies;
using Phantom.Common.Data.Web.Instance;
using Phantom.Common.Messages.Agent;
using Phantom.Common.Messages.Agent.ToAgent;
using Phantom.Controller.Database;
using Phantom.Controller.Services.Agents;
using Phantom.Utils.Actor;
namespace Phantom.Controller.Services.Instances;
sealed class InstanceActor : ReceiveActor<InstanceActor.ICommand> {
public readonly record struct Init(Instance Instance, ActorRef<AgentActor.ICommand> AgentActor, AgentConnection AgentConnection, IDbContextProvider DbProvider, CancellationToken CancellationToken);
public static Props<ICommand> Factory(Init init) {
return Props<ICommand>.Create(() => new InstanceActor(init), new ActorConfiguration { SupervisorStrategy = SupervisorStrategies.Resume });
}
private readonly ActorRef<AgentActor.ICommand> agentActor;
private readonly AgentConnection agentConnection;
private readonly CancellationToken cancellationToken;
private readonly Guid instanceGuid;
private InstanceConfiguration configuration;
private IInstanceStatus status;
private InstancePlayerCounts? playerCounts;
private bool launchAutomatically;
private readonly ActorRef<InstanceDatabaseStorageActor.ICommand> databaseStorageActor;
private InstanceActor(Init init) {
this.agentActor = init.AgentActor;
this.agentConnection = init.AgentConnection;
this.cancellationToken = init.CancellationToken;
(this.instanceGuid, this.configuration, this.status, this.playerCounts, this.launchAutomatically) = init.Instance;
this.databaseStorageActor = Context.ActorOf(InstanceDatabaseStorageActor.Factory(new InstanceDatabaseStorageActor.Init(instanceGuid, init.DbProvider, init.CancellationToken)), "DatabaseStorage");
Receive<SetStatusCommand>(SetStatus);
Receive<SetPlayerCountsCommand>(SetPlayerCounts);
ReceiveAsyncAndReply<ConfigureInstanceCommand, Result<ConfigureInstanceResult, InstanceActionFailure>>(ConfigureInstance);
ReceiveAsyncAndReply<LaunchInstanceCommand, Result<LaunchInstanceResult, InstanceActionFailure>>(LaunchInstance);
ReceiveAsyncAndReply<StopInstanceCommand, Result<StopInstanceResult, InstanceActionFailure>>(StopInstance);
ReceiveAsyncAndReply<SendCommandToInstanceCommand, Result<SendCommandToInstanceResult, InstanceActionFailure>>(SendMinecraftCommand);
}
private void NotifyInstanceUpdated() {
agentActor.Tell(new AgentActor.ReceiveInstanceDataCommand(new Instance(instanceGuid, configuration, status, playerCounts, launchAutomatically)));
}
private void SetLaunchAutomatically(bool newValue) {
if (launchAutomatically != newValue) {
launchAutomatically = newValue;
NotifyInstanceUpdated();
}
}
private async Task<Result<TReply, InstanceActionFailure>> SendInstanceActionMessage<TMessage, TReply>(TMessage message) where TMessage : IMessageToAgent, ICanReply<Result<TReply, InstanceActionFailure>> {
var reply = await agentConnection.Send<TMessage, Result<TReply, InstanceActionFailure>>(message, TimeSpan.FromSeconds(10), cancellationToken);
return reply ?? InstanceActionFailure.AgentIsNotResponding;
}
public interface ICommand {}
public sealed record SetStatusCommand(IInstanceStatus Status) : ICommand;
public sealed record SetPlayerCountsCommand(InstancePlayerCounts? PlayerCounts) : ICommand;
public sealed record ConfigureInstanceCommand(Guid AuditLogUserGuid, Guid InstanceGuid, InstanceConfiguration Configuration, InstanceLaunchProperties LaunchProperties, bool IsCreatingInstance) : ICommand, ICanReply<Result<ConfigureInstanceResult, InstanceActionFailure>>;
public sealed record LaunchInstanceCommand(Guid AuditLogUserGuid) : ICommand, ICanReply<Result<LaunchInstanceResult, InstanceActionFailure>>;
public sealed record StopInstanceCommand(Guid AuditLogUserGuid, MinecraftStopStrategy StopStrategy) : ICommand, ICanReply<Result<StopInstanceResult, InstanceActionFailure>>;
public sealed record SendCommandToInstanceCommand(Guid AuditLogUserGuid, string Command) : ICommand, ICanReply<Result<SendCommandToInstanceResult, InstanceActionFailure>>;
private void SetStatus(SetStatusCommand command) {
status = command.Status;
if (!status.IsRunning() && status != InstanceStatus.Offline /* Guard against temporary disconnects */) {
playerCounts = null;
}
NotifyInstanceUpdated();
}
private void SetPlayerCounts(SetPlayerCountsCommand command) {
playerCounts = command.PlayerCounts;
NotifyInstanceUpdated();
}
private async Task<Result<ConfigureInstanceResult, InstanceActionFailure>> ConfigureInstance(ConfigureInstanceCommand command) {
var message = new ConfigureInstanceMessage(command.InstanceGuid, command.Configuration, command.LaunchProperties);
var result = await SendInstanceActionMessage<ConfigureInstanceMessage, ConfigureInstanceResult>(message);
if (result.Is(ConfigureInstanceResult.Success)) {
configuration = command.Configuration;
NotifyInstanceUpdated();
var storeCommand = new InstanceDatabaseStorageActor.StoreInstanceConfigurationCommand(
command.AuditLogUserGuid,
command.IsCreatingInstance,
configuration
);
databaseStorageActor.Tell(storeCommand);
}
return result;
}
private async Task<Result<LaunchInstanceResult, InstanceActionFailure>> LaunchInstance(LaunchInstanceCommand command) {
var message = new LaunchInstanceMessage(instanceGuid);
var result = await SendInstanceActionMessage<LaunchInstanceMessage, LaunchInstanceResult>(message);
if (result.Is(LaunchInstanceResult.LaunchInitiated)) {
SetLaunchAutomatically(true);
databaseStorageActor.Tell(new InstanceDatabaseStorageActor.StoreInstanceLaunchedCommand(command.AuditLogUserGuid));
}
return result;
}
private async Task<Result<StopInstanceResult, InstanceActionFailure>> StopInstance(StopInstanceCommand command) {
var message = new StopInstanceMessage(instanceGuid, command.StopStrategy);
var result = await SendInstanceActionMessage<StopInstanceMessage, StopInstanceResult>(message);
if (result.Is(StopInstanceResult.StopInitiated)) {
SetLaunchAutomatically(false);
databaseStorageActor.Tell(new InstanceDatabaseStorageActor.StoreInstanceStoppedCommand(command.AuditLogUserGuid, command.StopStrategy));
}
return result;
}
private async Task<Result<SendCommandToInstanceResult, InstanceActionFailure>> SendMinecraftCommand(SendCommandToInstanceCommand command) {
var message = new SendCommandToInstanceMessage(instanceGuid, command.Command);
var result = await SendInstanceActionMessage<SendCommandToInstanceMessage, SendCommandToInstanceResult>(message);
if (result.Is(SendCommandToInstanceResult.Success)) {
databaseStorageActor.Tell(new InstanceDatabaseStorageActor.StoreInstanceCommandSentCommand(command.AuditLogUserGuid, command.Command));
}
return result;
}
}