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Minecraft-Phantom-Panel/Agent/Phantom.Agent.Rpc/KeepAliveLoop.cs

45 lines
1.3 KiB
C#

using Phantom.Common.Messages.Agent;
using Phantom.Common.Messages.Agent.ToController;
using Phantom.Utils.Logging;
using Phantom.Utils.Rpc.Runtime;
using Serilog;
namespace Phantom.Agent.Rpc;
sealed class KeepAliveLoop {
private static readonly ILogger Logger = PhantomLogger.Create<KeepAliveLoop>();
private static readonly TimeSpan KeepAliveInterval = TimeSpan.FromSeconds(10);
private readonly RpcConnectionToServer<IMessageToController> connection;
private readonly CancellationTokenSource cancellationTokenSource = new ();
public KeepAliveLoop(RpcConnectionToServer<IMessageToController> connection) {
this.connection = connection;
Task.Run(Run);
}
private async Task Run() {
var cancellationToken = cancellationTokenSource.Token;
try {
await connection.IsReady.WaitAsync(cancellationToken);
Logger.Information("Started keep-alive loop.");
while (true) {
await Task.Delay(KeepAliveInterval, cancellationToken);
await connection.Send(new AgentIsAliveMessage()).WaitAsync(cancellationToken);
}
} catch (OperationCanceledException) {
// Ignore.
} finally {
cancellationTokenSource.Dispose();
Logger.Information("Stopped keep-alive loop.");
}
}
public void Cancel() {
cancellationTokenSource.Cancel();
}
}