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https://github.com/chylex/Minecraft-Phantom-Panel.git
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9873f8779f
...
398bb14742
@ -3,12 +3,11 @@ using System.Buffers.Binary;
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using System.Net;
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using System.Net;
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using System.Net.Sockets;
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using System.Net.Sockets;
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using System.Text;
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using System.Text;
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using Phantom.Common.Data.Instance;
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namespace Phantom.Agent.Minecraft.Server;
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namespace Phantom.Agent.Minecraft.Server;
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public static class ServerStatusProtocol {
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public static class ServerStatusProtocol {
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public static async Task<InstancePlayerCounts> GetPlayerCounts(ushort serverPort, CancellationToken cancellationToken) {
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public static async Task<int> GetOnlinePlayerCount(ushort serverPort, CancellationToken cancellationToken) {
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using var tcpClient = new TcpClient();
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using var tcpClient = new TcpClient();
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await tcpClient.ConnectAsync(IPAddress.Loopback, serverPort, cancellationToken);
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await tcpClient.ConnectAsync(IPAddress.Loopback, serverPort, cancellationToken);
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var tcpStream = tcpClient.GetStream();
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var tcpStream = tcpClient.GetStream();
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@ -18,7 +17,7 @@ public static class ServerStatusProtocol {
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await tcpStream.FlushAsync(cancellationToken);
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await tcpStream.FlushAsync(cancellationToken);
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short messageLength = await ReadStreamHeader(tcpStream, cancellationToken);
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short messageLength = await ReadStreamHeader(tcpStream, cancellationToken);
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return await ReadPlayerCounts(tcpStream, messageLength * 2, cancellationToken);
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return await ReadOnlinePlayerCount(tcpStream, messageLength * 2, cancellationToken);
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}
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}
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private static async Task<short> ReadStreamHeader(NetworkStream tcpStream, CancellationToken cancellationToken) {
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private static async Task<short> ReadStreamHeader(NetworkStream tcpStream, CancellationToken cancellationToken) {
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@ -41,53 +40,35 @@ public static class ServerStatusProtocol {
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}
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}
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}
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}
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private static async Task<InstancePlayerCounts> ReadPlayerCounts(NetworkStream tcpStream, int messageLength, CancellationToken cancellationToken) {
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private static async Task<int> ReadOnlinePlayerCount(NetworkStream tcpStream, int messageLength, CancellationToken cancellationToken) {
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var messageBuffer = ArrayPool<byte>.Shared.Rent(messageLength);
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var messageBuffer = ArrayPool<byte>.Shared.Rent(messageLength);
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try {
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try {
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await tcpStream.ReadExactlyAsync(messageBuffer, 0, messageLength, cancellationToken);
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await tcpStream.ReadExactlyAsync(messageBuffer, 0, messageLength, cancellationToken);
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return ReadPlayerCountsFromResponse(messageBuffer.AsSpan(0, messageLength));
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// Valid response separator encoded in UTF-16BE is 0x00 0xA7 (§).
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const byte SeparatorSecondByte = 0xA7;
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static bool IsValidSeparator(ReadOnlySpan<byte> buffer, int index) {
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return index > 0 && buffer[index - 1] == 0x00;
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}
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int separator2 = Array.LastIndexOf(messageBuffer, SeparatorSecondByte);
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int separator1 = separator2 == -1 ? -1 : Array.LastIndexOf(messageBuffer, SeparatorSecondByte, separator2 - 1);
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if (!IsValidSeparator(messageBuffer, separator1) || !IsValidSeparator(messageBuffer, separator2)) {
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throw new ProtocolException("Could not find message separators in response from server.");
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}
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string onlinePlayerCountStr = Encoding.BigEndianUnicode.GetString(messageBuffer.AsSpan((separator1 + 1)..(separator2 - 1)));
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if (!int.TryParse(onlinePlayerCountStr, out int onlinePlayerCount)) {
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throw new ProtocolException("Could not parse online player count in response from server: " + onlinePlayerCountStr);
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}
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return onlinePlayerCount;
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} finally {
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} finally {
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ArrayPool<byte>.Shared.Return(messageBuffer);
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ArrayPool<byte>.Shared.Return(messageBuffer);
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}
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}
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}
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}
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/// <summary>
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/// Legacy query protocol uses the paragraph symbol (§) as separator encoded in UTF-16BE.
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/// </summary>
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private static readonly byte[] Separator = { 0x00, 0xA7 };
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private static InstancePlayerCounts ReadPlayerCountsFromResponse(ReadOnlySpan<byte> messageBuffer) {
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int lastSeparator = messageBuffer.LastIndexOf(Separator);
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int middleSeparator = messageBuffer[..lastSeparator].LastIndexOf(Separator);
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if (lastSeparator == -1 || middleSeparator == -1) {
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throw new ProtocolException("Could not find message separators in response from server.");
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}
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var onlinePlayerCountBuffer = messageBuffer[(middleSeparator + Separator.Length)..lastSeparator];
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var maximumPlayerCountBuffer = messageBuffer[(lastSeparator + Separator.Length)..];
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// Player counts are integers, whose maximum string length is 10 characters.
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Span<char> integerStringBuffer = stackalloc char[10];
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return new InstancePlayerCounts(
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DecodeAndParsePlayerCount(onlinePlayerCountBuffer, integerStringBuffer, "online"),
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DecodeAndParsePlayerCount(maximumPlayerCountBuffer, integerStringBuffer, "maximum")
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);
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}
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private static int DecodeAndParsePlayerCount(ReadOnlySpan<byte> inputBuffer, Span<char> tempCharBuffer, string countType) {
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if (!Encoding.BigEndianUnicode.TryGetChars(inputBuffer, tempCharBuffer, out int charCount)) {
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throw new ProtocolException("Could not decode " + countType + " player count in response from server.");
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}
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if (!int.TryParse(tempCharBuffer, out int playerCount)) {
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throw new ProtocolException("Could not parse " + countType + " player count in response from server: " + tempCharBuffer[..charCount].ToString());
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}
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return playerCount;
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}
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public sealed class ProtocolException : Exception {
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public sealed class ProtocolException : Exception {
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internal ProtocolException(string message) : base(message) {}
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internal ProtocolException(string message) : base(message) {}
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}
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}
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@ -1,8 +1,5 @@
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using Phantom.Agent.Minecraft.Instance;
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using Phantom.Agent.Minecraft.Instance;
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using Phantom.Agent.Minecraft.Server;
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using Phantom.Agent.Minecraft.Server;
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using Phantom.Agent.Rpc;
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using Phantom.Common.Data.Instance;
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using Phantom.Common.Messages.Agent.ToController;
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using Phantom.Utils.Logging;
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using Phantom.Utils.Logging;
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using Phantom.Utils.Tasks;
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using Phantom.Utils.Tasks;
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using Phantom.Utils.Threading;
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using Phantom.Utils.Threading;
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@ -10,35 +7,32 @@ using Phantom.Utils.Threading;
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namespace Phantom.Agent.Services.Instances.State;
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namespace Phantom.Agent.Services.Instances.State;
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sealed class InstancePlayerCountTracker : CancellableBackgroundTask {
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sealed class InstancePlayerCountTracker : CancellableBackgroundTask {
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private readonly ControllerConnection controllerConnection;
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private readonly Guid instanceGuid;
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private readonly ushort serverPort;
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private readonly InstanceProcess process;
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private readonly InstanceProcess process;
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private readonly ushort serverPort;
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private readonly TaskCompletionSource firstDetection = AsyncTasks.CreateCompletionSource();
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private readonly TaskCompletionSource firstDetection = AsyncTasks.CreateCompletionSource();
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private readonly ManualResetEventSlim serverOutputEvent = new ();
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private readonly ManualResetEventSlim serverOutputEvent = new ();
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private InstancePlayerCounts? playerCounts;
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private int? onlinePlayerCount;
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public InstancePlayerCounts? PlayerCounts {
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public int? OnlinePlayerCount {
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get {
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get {
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lock (this) {
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lock (this) {
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return playerCounts;
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return onlinePlayerCount;
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}
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}
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}
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}
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private set {
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private set {
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EventHandler<int?>? onlinePlayerCountChanged;
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EventHandler<int?>? onlinePlayerCountChanged;
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lock (this) {
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lock (this) {
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if (playerCounts == value) {
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if (onlinePlayerCount == value) {
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return;
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return;
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}
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}
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playerCounts = value;
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onlinePlayerCount = value;
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onlinePlayerCountChanged = OnlinePlayerCountChanged;
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onlinePlayerCountChanged = OnlinePlayerCountChanged;
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}
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}
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onlinePlayerCountChanged?.Invoke(this, value?.Online);
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onlinePlayerCountChanged?.Invoke(this, value);
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controllerConnection.Send(new ReportInstancePlayerCountsMessage(instanceGuid, value));
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}
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}
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}
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}
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@ -47,8 +41,6 @@ sealed class InstancePlayerCountTracker : CancellableBackgroundTask {
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private bool isDisposed = false;
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private bool isDisposed = false;
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public InstancePlayerCountTracker(InstanceContext context, InstanceProcess process, ushort serverPort) : base(PhantomLogger.Create<InstancePlayerCountTracker>(context.ShortName)) {
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public InstancePlayerCountTracker(InstanceContext context, InstanceProcess process, ushort serverPort) : base(PhantomLogger.Create<InstancePlayerCountTracker>(context.ShortName)) {
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this.controllerConnection = context.Services.ControllerConnection;
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this.instanceGuid = context.InstanceGuid;
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this.process = process;
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this.process = process;
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this.serverPort = serverPort;
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this.serverPort = serverPort;
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Start();
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Start();
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@ -64,7 +56,7 @@ sealed class InstancePlayerCountTracker : CancellableBackgroundTask {
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while (!CancellationToken.IsCancellationRequested) {
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while (!CancellationToken.IsCancellationRequested) {
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serverOutputEvent.Reset();
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serverOutputEvent.Reset();
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PlayerCounts = await TryGetPlayerCounts();
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OnlinePlayerCount = await TryGetOnlinePlayerCount();
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if (!firstDetection.Task.IsCompleted) {
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if (!firstDetection.Task.IsCompleted) {
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firstDetection.SetResult();
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firstDetection.SetResult();
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@ -76,11 +68,11 @@ sealed class InstancePlayerCountTracker : CancellableBackgroundTask {
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}
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}
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}
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}
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private async Task<InstancePlayerCounts?> TryGetPlayerCounts() {
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private async Task<int?> TryGetOnlinePlayerCount() {
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try {
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try {
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var result = await ServerStatusProtocol.GetPlayerCounts(serverPort, CancellationToken);
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int newOnlinePlayerCount = await ServerStatusProtocol.GetOnlinePlayerCount(serverPort, CancellationToken);
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Logger.Debug("Detected {OnlinePlayerCount} / {MaximumPlayerCount} online player(s).", result.Online, result.Maximum);
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Logger.Debug("Detected {OnlinePlayerCount} online player(s).", newOnlinePlayerCount);
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return result;
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return newOnlinePlayerCount;
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} catch (ServerStatusProtocol.ProtocolException e) {
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} catch (ServerStatusProtocol.ProtocolException e) {
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Logger.Error(e.Message);
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Logger.Error(e.Message);
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return null;
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return null;
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@ -96,12 +88,12 @@ sealed class InstancePlayerCountTracker : CancellableBackgroundTask {
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var onlinePlayersDetected = AsyncTasks.CreateCompletionSource();
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var onlinePlayersDetected = AsyncTasks.CreateCompletionSource();
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lock (this) {
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lock (this) {
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if (playerCounts is { Online: > 0 }) {
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if (onlinePlayerCount == null) {
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return;
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}
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else if (playerCounts == null) {
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throw new InvalidOperationException();
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throw new InvalidOperationException();
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}
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}
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else if (onlinePlayerCount > 0) {
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return;
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}
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OnlinePlayerCountChanged += OnOnlinePlayerCountChanged;
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OnlinePlayerCountChanged += OnOnlinePlayerCountChanged;
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@ -131,7 +123,7 @@ sealed class InstancePlayerCountTracker : CancellableBackgroundTask {
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protected override void Dispose() {
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protected override void Dispose() {
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lock (this) {
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lock (this) {
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isDisposed = true;
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isDisposed = true;
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playerCounts = null;
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onlinePlayerCount = null;
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}
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}
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process.RemoveOutputListener(OnOutput);
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process.RemoveOutputListener(OnOutput);
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@ -8,10 +8,9 @@ public sealed partial record Instance(
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[property: MemoryPackOrder(0)] Guid InstanceGuid,
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[property: MemoryPackOrder(0)] Guid InstanceGuid,
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[property: MemoryPackOrder(1)] InstanceConfiguration Configuration,
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[property: MemoryPackOrder(1)] InstanceConfiguration Configuration,
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[property: MemoryPackOrder(2)] IInstanceStatus Status,
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[property: MemoryPackOrder(2)] IInstanceStatus Status,
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[property: MemoryPackOrder(3)] InstancePlayerCounts? PlayerCounts,
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[property: MemoryPackOrder(3)] bool LaunchAutomatically
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[property: MemoryPackOrder(4)] bool LaunchAutomatically
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) {
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) {
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public static Instance Offline(Guid instanceGuid, InstanceConfiguration configuration, bool launchAutomatically = false) {
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public static Instance Offline(Guid instanceGuid, InstanceConfiguration configuration, bool launchAutomatically = false) {
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return new Instance(instanceGuid, configuration, InstanceStatus.Offline, PlayerCounts: null, launchAutomatically);
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return new Instance(instanceGuid, configuration, InstanceStatus.Offline, launchAutomatically);
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}
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}
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}
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}
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@ -1,9 +0,0 @@
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using MemoryPack;
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namespace Phantom.Common.Data.Instance;
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[MemoryPackable(GenerateType.VersionTolerant)]
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public readonly partial record struct InstancePlayerCounts(
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[property: MemoryPackOrder(0)] int Online,
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[property: MemoryPackOrder(1)] int Maximum
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);
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@ -31,7 +31,6 @@ public static class AgentMessageRegistries {
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ToController.Add<InstanceOutputMessage>(5);
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ToController.Add<InstanceOutputMessage>(5);
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ToController.Add<ReportAgentStatusMessage>(6);
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ToController.Add<ReportAgentStatusMessage>(6);
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ToController.Add<ReportInstanceEventMessage>(7);
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ToController.Add<ReportInstanceEventMessage>(7);
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ToController.Add<ReportInstancePlayerCountsMessage>(8);
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ToController.Add<ReplyMessage>(127);
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ToController.Add<ReplyMessage>(127);
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}
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}
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@ -1,10 +0,0 @@
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using MemoryPack;
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using Phantom.Common.Data.Instance;
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|
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||||||
namespace Phantom.Common.Messages.Agent.ToController;
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|
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|
||||||
[MemoryPackable(GenerateType.VersionTolerant)]
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|
||||||
public sealed partial record ReportInstancePlayerCountsMessage(
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[property: MemoryPackOrder(0)] Guid InstanceGuid,
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[property: MemoryPackOrder(1)] InstancePlayerCounts? PlayerCounts
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|
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) : IMessageToController;
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|
@ -96,7 +96,6 @@ sealed class AgentActor : ReceiveActor<AgentActor.ICommand> {
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Receive<UpdateJavaRuntimesCommand>(UpdateJavaRuntimes);
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Receive<UpdateJavaRuntimesCommand>(UpdateJavaRuntimes);
|
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ReceiveAndReplyLater<CreateOrUpdateInstanceCommand, Result<CreateOrUpdateInstanceResult, InstanceActionFailure>>(CreateOrUpdateInstance);
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ReceiveAndReplyLater<CreateOrUpdateInstanceCommand, Result<CreateOrUpdateInstanceResult, InstanceActionFailure>>(CreateOrUpdateInstance);
|
||||||
Receive<UpdateInstanceStatusCommand>(UpdateInstanceStatus);
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Receive<UpdateInstanceStatusCommand>(UpdateInstanceStatus);
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Receive<UpdateInstancePlayerCountsCommand>(UpdateInstancePlayerCounts);
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|
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ReceiveAndReplyLater<LaunchInstanceCommand, Result<LaunchInstanceResult, InstanceActionFailure>>(LaunchInstance);
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ReceiveAndReplyLater<LaunchInstanceCommand, Result<LaunchInstanceResult, InstanceActionFailure>>(LaunchInstance);
|
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ReceiveAndReplyLater<StopInstanceCommand, Result<StopInstanceResult, InstanceActionFailure>>(StopInstance);
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ReceiveAndReplyLater<StopInstanceCommand, Result<StopInstanceResult, InstanceActionFailure>>(StopInstance);
|
||||||
ReceiveAndReplyLater<SendCommandToInstanceCommand, Result<SendCommandToInstanceResult, InstanceActionFailure>>(SendMinecraftCommand);
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ReceiveAndReplyLater<SendCommandToInstanceCommand, Result<SendCommandToInstanceResult, InstanceActionFailure>>(SendMinecraftCommand);
|
||||||
@ -160,7 +159,7 @@ sealed class AgentActor : ReceiveActor<AgentActor.ICommand> {
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|||||||
private async Task<ImmutableArray<ConfigureInstanceMessage>> PrepareInitialConfigurationMessages() {
|
private async Task<ImmutableArray<ConfigureInstanceMessage>> PrepareInitialConfigurationMessages() {
|
||||||
var configurationMessages = ImmutableArray.CreateBuilder<ConfigureInstanceMessage>();
|
var configurationMessages = ImmutableArray.CreateBuilder<ConfigureInstanceMessage>();
|
||||||
|
|
||||||
foreach (var (instanceGuid, instanceConfiguration, _, _, launchAutomatically) in instanceDataByGuid.Values.ToImmutableArray()) {
|
foreach (var (instanceGuid, instanceConfiguration, _, launchAutomatically) in instanceDataByGuid.Values.ToImmutableArray()) {
|
||||||
var serverExecutableInfo = await minecraftVersions.GetServerExecutableInfo(instanceConfiguration.MinecraftVersion, cancellationToken);
|
var serverExecutableInfo = await minecraftVersions.GetServerExecutableInfo(instanceConfiguration.MinecraftVersion, cancellationToken);
|
||||||
configurationMessages.Add(new ConfigureInstanceMessage(instanceGuid, instanceConfiguration, new InstanceLaunchProperties(serverExecutableInfo), launchAutomatically));
|
configurationMessages.Add(new ConfigureInstanceMessage(instanceGuid, instanceConfiguration, new InstanceLaunchProperties(serverExecutableInfo), launchAutomatically));
|
||||||
}
|
}
|
||||||
@ -187,8 +186,6 @@ sealed class AgentActor : ReceiveActor<AgentActor.ICommand> {
|
|||||||
public sealed record CreateOrUpdateInstanceCommand(Guid LoggedInUserGuid, Guid InstanceGuid, InstanceConfiguration Configuration) : ICommand, ICanReply<Result<CreateOrUpdateInstanceResult, InstanceActionFailure>>;
|
public sealed record CreateOrUpdateInstanceCommand(Guid LoggedInUserGuid, Guid InstanceGuid, InstanceConfiguration Configuration) : ICommand, ICanReply<Result<CreateOrUpdateInstanceResult, InstanceActionFailure>>;
|
||||||
|
|
||||||
public sealed record UpdateInstanceStatusCommand(Guid InstanceGuid, IInstanceStatus Status) : ICommand;
|
public sealed record UpdateInstanceStatusCommand(Guid InstanceGuid, IInstanceStatus Status) : ICommand;
|
||||||
|
|
||||||
public sealed record UpdateInstancePlayerCountsCommand(Guid InstanceGuid, InstancePlayerCounts? PlayerCounts) : ICommand;
|
|
||||||
|
|
||||||
public sealed record LaunchInstanceCommand(Guid LoggedInUserGuid, Guid InstanceGuid) : ICommand, ICanReply<Result<LaunchInstanceResult, InstanceActionFailure>>;
|
public sealed record LaunchInstanceCommand(Guid LoggedInUserGuid, Guid InstanceGuid) : ICommand, ICanReply<Result<LaunchInstanceResult, InstanceActionFailure>>;
|
||||||
|
|
||||||
@ -344,10 +341,6 @@ sealed class AgentActor : ReceiveActor<AgentActor.ICommand> {
|
|||||||
private void UpdateInstanceStatus(UpdateInstanceStatusCommand command) {
|
private void UpdateInstanceStatus(UpdateInstanceStatusCommand command) {
|
||||||
TellInstance(command.InstanceGuid, new InstanceActor.SetStatusCommand(command.Status));
|
TellInstance(command.InstanceGuid, new InstanceActor.SetStatusCommand(command.Status));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UpdateInstancePlayerCounts(UpdateInstancePlayerCountsCommand command) {
|
|
||||||
TellInstance(command.InstanceGuid, new InstanceActor.SetPlayerCountsCommand(command.PlayerCounts));
|
|
||||||
}
|
|
||||||
|
|
||||||
private Task<Result<LaunchInstanceResult, InstanceActionFailure>> LaunchInstance(LaunchInstanceCommand command) {
|
private Task<Result<LaunchInstanceResult, InstanceActionFailure>> LaunchInstance(LaunchInstanceCommand command) {
|
||||||
return RequestInstance<InstanceActor.LaunchInstanceCommand, LaunchInstanceResult>(command.InstanceGuid, new InstanceActor.LaunchInstanceCommand(command.LoggedInUserGuid));
|
return RequestInstance<InstanceActor.LaunchInstanceCommand, LaunchInstanceResult>(command.InstanceGuid, new InstanceActor.LaunchInstanceCommand(command.LoggedInUserGuid));
|
||||||
|
@ -26,7 +26,6 @@ sealed class InstanceActor : ReceiveActor<InstanceActor.ICommand> {
|
|||||||
|
|
||||||
private InstanceConfiguration configuration;
|
private InstanceConfiguration configuration;
|
||||||
private IInstanceStatus status;
|
private IInstanceStatus status;
|
||||||
private InstancePlayerCounts? playerCounts;
|
|
||||||
private bool launchAutomatically;
|
private bool launchAutomatically;
|
||||||
|
|
||||||
private readonly ActorRef<InstanceDatabaseStorageActor.ICommand> databaseStorageActor;
|
private readonly ActorRef<InstanceDatabaseStorageActor.ICommand> databaseStorageActor;
|
||||||
@ -36,12 +35,11 @@ sealed class InstanceActor : ReceiveActor<InstanceActor.ICommand> {
|
|||||||
this.agentConnection = init.AgentConnection;
|
this.agentConnection = init.AgentConnection;
|
||||||
this.cancellationToken = init.CancellationToken;
|
this.cancellationToken = init.CancellationToken;
|
||||||
|
|
||||||
(this.instanceGuid, this.configuration, this.status, this.playerCounts, this.launchAutomatically) = init.Instance;
|
(this.instanceGuid, this.configuration, this.status, this.launchAutomatically) = init.Instance;
|
||||||
|
|
||||||
this.databaseStorageActor = Context.ActorOf(InstanceDatabaseStorageActor.Factory(new InstanceDatabaseStorageActor.Init(instanceGuid, init.DbProvider, init.CancellationToken)), "DatabaseStorage");
|
this.databaseStorageActor = Context.ActorOf(InstanceDatabaseStorageActor.Factory(new InstanceDatabaseStorageActor.Init(instanceGuid, init.DbProvider, init.CancellationToken)), "DatabaseStorage");
|
||||||
|
|
||||||
Receive<SetStatusCommand>(SetStatus);
|
Receive<SetStatusCommand>(SetStatus);
|
||||||
Receive<SetPlayerCountsCommand>(SetPlayerCounts);
|
|
||||||
ReceiveAsyncAndReply<ConfigureInstanceCommand, Result<ConfigureInstanceResult, InstanceActionFailure>>(ConfigureInstance);
|
ReceiveAsyncAndReply<ConfigureInstanceCommand, Result<ConfigureInstanceResult, InstanceActionFailure>>(ConfigureInstance);
|
||||||
ReceiveAsyncAndReply<LaunchInstanceCommand, Result<LaunchInstanceResult, InstanceActionFailure>>(LaunchInstance);
|
ReceiveAsyncAndReply<LaunchInstanceCommand, Result<LaunchInstanceResult, InstanceActionFailure>>(LaunchInstance);
|
||||||
ReceiveAsyncAndReply<StopInstanceCommand, Result<StopInstanceResult, InstanceActionFailure>>(StopInstance);
|
ReceiveAsyncAndReply<StopInstanceCommand, Result<StopInstanceResult, InstanceActionFailure>>(StopInstance);
|
||||||
@ -49,7 +47,7 @@ sealed class InstanceActor : ReceiveActor<InstanceActor.ICommand> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void NotifyInstanceUpdated() {
|
private void NotifyInstanceUpdated() {
|
||||||
agentActor.Tell(new AgentActor.ReceiveInstanceDataCommand(new Instance(instanceGuid, configuration, status, playerCounts, launchAutomatically)));
|
agentActor.Tell(new AgentActor.ReceiveInstanceDataCommand(new Instance(instanceGuid, configuration, status, launchAutomatically)));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetLaunchAutomatically(bool newValue) {
|
private void SetLaunchAutomatically(bool newValue) {
|
||||||
@ -67,8 +65,6 @@ sealed class InstanceActor : ReceiveActor<InstanceActor.ICommand> {
|
|||||||
public interface ICommand {}
|
public interface ICommand {}
|
||||||
|
|
||||||
public sealed record SetStatusCommand(IInstanceStatus Status) : ICommand;
|
public sealed record SetStatusCommand(IInstanceStatus Status) : ICommand;
|
||||||
|
|
||||||
public sealed record SetPlayerCountsCommand(InstancePlayerCounts? PlayerCounts) : ICommand;
|
|
||||||
|
|
||||||
public sealed record ConfigureInstanceCommand(Guid AuditLogUserGuid, Guid InstanceGuid, InstanceConfiguration Configuration, InstanceLaunchProperties LaunchProperties, bool IsCreatingInstance) : ICommand, ICanReply<Result<ConfigureInstanceResult, InstanceActionFailure>>;
|
public sealed record ConfigureInstanceCommand(Guid AuditLogUserGuid, Guid InstanceGuid, InstanceConfiguration Configuration, InstanceLaunchProperties LaunchProperties, bool IsCreatingInstance) : ICommand, ICanReply<Result<ConfigureInstanceResult, InstanceActionFailure>>;
|
||||||
|
|
||||||
@ -80,16 +76,6 @@ sealed class InstanceActor : ReceiveActor<InstanceActor.ICommand> {
|
|||||||
|
|
||||||
private void SetStatus(SetStatusCommand command) {
|
private void SetStatus(SetStatusCommand command) {
|
||||||
status = command.Status;
|
status = command.Status;
|
||||||
|
|
||||||
if (!status.IsRunning() && status != InstanceStatus.Offline /* Guard against temporary disconnects */) {
|
|
||||||
playerCounts = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
NotifyInstanceUpdated();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SetPlayerCounts(SetPlayerCountsCommand command) {
|
|
||||||
playerCounts = command.PlayerCounts;
|
|
||||||
NotifyInstanceUpdated();
|
NotifyInstanceUpdated();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -39,7 +39,6 @@ sealed class AgentMessageHandlerActor : ReceiveActor<IMessageToController> {
|
|||||||
Receive<AdvertiseJavaRuntimesMessage>(HandleAdvertiseJavaRuntimes);
|
Receive<AdvertiseJavaRuntimesMessage>(HandleAdvertiseJavaRuntimes);
|
||||||
Receive<ReportAgentStatusMessage>(HandleReportAgentStatus);
|
Receive<ReportAgentStatusMessage>(HandleReportAgentStatus);
|
||||||
Receive<ReportInstanceStatusMessage>(HandleReportInstanceStatus);
|
Receive<ReportInstanceStatusMessage>(HandleReportInstanceStatus);
|
||||||
Receive<ReportInstancePlayerCountsMessage>(HandleReportInstancePlayerCounts);
|
|
||||||
Receive<ReportInstanceEventMessage>(HandleReportInstanceEvent);
|
Receive<ReportInstanceEventMessage>(HandleReportInstanceEvent);
|
||||||
Receive<InstanceOutputMessage>(HandleInstanceOutput);
|
Receive<InstanceOutputMessage>(HandleInstanceOutput);
|
||||||
Receive<ReplyMessage>(HandleReply);
|
Receive<ReplyMessage>(HandleReply);
|
||||||
@ -75,10 +74,6 @@ sealed class AgentMessageHandlerActor : ReceiveActor<IMessageToController> {
|
|||||||
agentManager.TellAgent(agentGuid, new AgentActor.UpdateInstanceStatusCommand(message.InstanceGuid, message.InstanceStatus));
|
agentManager.TellAgent(agentGuid, new AgentActor.UpdateInstanceStatusCommand(message.InstanceGuid, message.InstanceStatus));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HandleReportInstancePlayerCounts(ReportInstancePlayerCountsMessage message) {
|
|
||||||
agentManager.TellAgent(agentGuid, new AgentActor.UpdateInstancePlayerCountsCommand(message.InstanceGuid, message.PlayerCounts));
|
|
||||||
}
|
|
||||||
|
|
||||||
private void HandleReportInstanceEvent(ReportInstanceEventMessage message) {
|
private void HandleReportInstanceEvent(ReportInstanceEventMessage message) {
|
||||||
message.Event.Accept(eventLogManager.CreateInstanceEventVisitor(message.EventGuid, message.UtcTime, agentGuid, message.InstanceGuid));
|
message.Event.Accept(eventLogManager.CreateInstanceEventVisitor(message.EventGuid, message.UtcTime, agentGuid, message.InstanceGuid));
|
||||||
}
|
}
|
||||||
|
@ -21,7 +21,6 @@
|
|||||||
<Column Width="40%">Agent</Column>
|
<Column Width="40%">Agent</Column>
|
||||||
<Column Width="40%">Name</Column>
|
<Column Width="40%">Name</Column>
|
||||||
<Column MinWidth="215px">Status</Column>
|
<Column MinWidth="215px">Status</Column>
|
||||||
<Column Class="text-center" MinWidth="120px">Players</Column>
|
|
||||||
<Column Width="20%">Version</Column>
|
<Column Width="20%">Version</Column>
|
||||||
<Column Class="text-center" MinWidth="110px">Server Port</Column>
|
<Column Class="text-center" MinWidth="110px">Server Port</Column>
|
||||||
<Column Class="text-center" MinWidth="110px">Rcon Port</Column>
|
<Column Class="text-center" MinWidth="110px">Rcon Port</Column>
|
||||||
@ -41,14 +40,6 @@
|
|||||||
<Cell>
|
<Cell>
|
||||||
<InstanceStatusText Status="instance.Status" />
|
<InstanceStatusText Status="instance.Status" />
|
||||||
</Cell>
|
</Cell>
|
||||||
<Cell class="text-center">
|
|
||||||
@if (instance.PlayerCounts is var (online, maximum)) {
|
|
||||||
<p class="font-monospace">@online.ToString() / @maximum.ToString()</p>
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
<p class="font-monospace">-</p>
|
|
||||||
}
|
|
||||||
</Cell>
|
|
||||||
<Cell>@configuration.MinecraftServerKind @configuration.MinecraftVersion</Cell>
|
<Cell>@configuration.MinecraftServerKind @configuration.MinecraftVersion</Cell>
|
||||||
<Cell class="text-center">
|
<Cell class="text-center">
|
||||||
<p class="font-monospace">@configuration.ServerPort.ToString()</p>
|
<p class="font-monospace">@configuration.ServerPort.ToString()</p>
|
||||||
|
Loading…
Reference in New Issue
Block a user