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Author SHA1 Message Date
1855ff8062
WIP 2024-04-08 00:04:12 +02:00
16 changed files with 107 additions and 284 deletions

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@ -18,5 +18,4 @@ static class MinecraftServerProperties {
public static readonly MinecraftServerProperty<ushort> ServerPort = new UnsignedShort("server-port");
public static readonly MinecraftServerProperty<ushort> RconPort = new UnsignedShort("rcon.port");
public static readonly MinecraftServerProperty<bool> EnableRcon = new Boolean("enable-rcon");
public static readonly MinecraftServerProperty<bool> SyncChunkWrites = new Boolean("sync-chunk-writes");
}

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@ -5,13 +5,11 @@ namespace Phantom.Agent.Minecraft.Properties;
public sealed record ServerProperties(
ushort ServerPort,
ushort RconPort,
bool EnableRcon = true,
bool SyncChunkWrites = false
bool EnableRcon = true
) {
internal void SetTo(JavaPropertiesFileEditor properties) {
MinecraftServerProperties.ServerPort.Set(properties, ServerPort);
MinecraftServerProperties.RconPort.Set(properties, RconPort);
MinecraftServerProperties.EnableRcon.Set(properties, EnableRcon);
MinecraftServerProperties.SyncChunkWrites.Set(properties, SyncChunkWrites);
}
}

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@ -3,12 +3,28 @@ using System.Buffers.Binary;
using System.Net;
using System.Net.Sockets;
using System.Text;
using Phantom.Common.Data.Instance;
using Phantom.Utils.Logging;
using Serilog;
namespace Phantom.Agent.Minecraft.Server;
public static class ServerStatusProtocol {
public static async Task<InstancePlayerCounts> GetPlayerCounts(ushort serverPort, CancellationToken cancellationToken) {
public sealed class ServerStatusProtocol {
private readonly ILogger logger;
public ServerStatusProtocol(string loggerName) {
this.logger = PhantomLogger.Create<ServerStatusProtocol>(loggerName);
}
public async Task<int?> GetOnlinePlayerCount(int serverPort, CancellationToken cancellationToken) {
try {
return await GetOnlinePlayerCountOrThrow(serverPort, cancellationToken);
} catch (Exception e) {
logger.Error(e, "Caught exception while checking if players are online.");
return null;
}
}
private async Task<int?> GetOnlinePlayerCountOrThrow(int serverPort, CancellationToken cancellationToken) {
using var tcpClient = new TcpClient();
await tcpClient.ConnectAsync(IPAddress.Loopback, serverPort, cancellationToken);
var tcpStream = tcpClient.GetStream();
@ -17,22 +33,24 @@ public static class ServerStatusProtocol {
tcpStream.WriteByte(0xFE);
await tcpStream.FlushAsync(cancellationToken);
short messageLength = await ReadStreamHeader(tcpStream, cancellationToken);
return await ReadPlayerCounts(tcpStream, messageLength * 2, cancellationToken);
short? messageLength = await ReadStreamHeader(tcpStream, cancellationToken);
return messageLength == null ? null : await ReadOnlinePlayerCount(tcpStream, messageLength.Value * 2, cancellationToken);
}
private static async Task<short> ReadStreamHeader(NetworkStream tcpStream, CancellationToken cancellationToken) {
private async Task<short?> ReadStreamHeader(NetworkStream tcpStream, CancellationToken cancellationToken) {
var headerBuffer = ArrayPool<byte>.Shared.Rent(3);
try {
await tcpStream.ReadExactlyAsync(headerBuffer, 0, 3, cancellationToken);
if (headerBuffer[0] != 0xFF) {
throw new ProtocolException("Unexpected first byte in response from server: " + headerBuffer[0]);
logger.Error("Unexpected first byte in response from server: {FirstByte}.", headerBuffer[0]);
return null;
}
short messageLength = BinaryPrimitives.ReadInt16BigEndian(headerBuffer.AsSpan(1));
if (messageLength <= 0) {
throw new ProtocolException("Unexpected message length in response from server: " + messageLength);
logger.Error("Unexpected message length in response from server: {MessageLength}.", messageLength);
return null;
}
return messageLength;
@ -41,54 +59,35 @@ public static class ServerStatusProtocol {
}
}
private static async Task<InstancePlayerCounts> ReadPlayerCounts(NetworkStream tcpStream, int messageLength, CancellationToken cancellationToken) {
private async Task<int?> ReadOnlinePlayerCount(NetworkStream tcpStream, int messageLength, CancellationToken cancellationToken) {
var messageBuffer = ArrayPool<byte>.Shared.Rent(messageLength);
try {
await tcpStream.ReadExactlyAsync(messageBuffer, 0, messageLength, cancellationToken);
return ReadPlayerCountsFromResponse(messageBuffer.AsSpan(0, messageLength));
// Valid response separator encoded in UTF-16BE is 0x00 0xA7 (§).
const byte SeparatorSecondByte = 0xA7;
static bool IsValidSeparator(ReadOnlySpan<byte> buffer, int index) {
return index > 0 && buffer[index - 1] == 0x00;
}
int separator2 = Array.LastIndexOf(messageBuffer, SeparatorSecondByte);
int separator1 = separator2 == -1 ? -1 : Array.LastIndexOf(messageBuffer, SeparatorSecondByte, separator2 - 1);
if (!IsValidSeparator(messageBuffer, separator1) || !IsValidSeparator(messageBuffer, separator2)) {
logger.Error("Could not find message separators in response from server.");
return null;
}
string onlinePlayerCountStr = Encoding.BigEndianUnicode.GetString(messageBuffer.AsSpan((separator1 + 1)..(separator2 - 1)));
if (!int.TryParse(onlinePlayerCountStr, out int onlinePlayerCount)) {
logger.Error("Could not parse online player count in response from server: {OnlinePlayerCount}.", onlinePlayerCountStr);
return null;
}
logger.Debug("Detected {OnlinePlayerCount} online player(s).", onlinePlayerCount);
return onlinePlayerCount;
} finally {
ArrayPool<byte>.Shared.Return(messageBuffer);
}
}
/// <summary>
/// Legacy query protocol uses the paragraph symbol (§) as separator encoded in UTF-16BE.
/// </summary>
private static readonly byte[] Separator = { 0x00, 0xA7 };
private static InstancePlayerCounts ReadPlayerCountsFromResponse(ReadOnlySpan<byte> messageBuffer) {
int lastSeparator = messageBuffer.LastIndexOf(Separator);
int middleSeparator = messageBuffer[..lastSeparator].LastIndexOf(Separator);
if (lastSeparator == -1 || middleSeparator == -1) {
throw new ProtocolException("Could not find message separators in response from server.");
}
var onlinePlayerCountBuffer = messageBuffer[(middleSeparator + Separator.Length)..lastSeparator];
var maximumPlayerCountBuffer = messageBuffer[(lastSeparator + Separator.Length)..];
// Player counts are integers, whose maximum string length is 10 characters.
Span<char> integerStringBuffer = stackalloc char[10];
return new InstancePlayerCounts(
DecodeAndParsePlayerCount(onlinePlayerCountBuffer, integerStringBuffer, "online"),
DecodeAndParsePlayerCount(maximumPlayerCountBuffer, integerStringBuffer, "maximum")
);
}
private static int DecodeAndParsePlayerCount(ReadOnlySpan<byte> inputBuffer, Span<char> tempCharBuffer, string countType) {
if (!Encoding.BigEndianUnicode.TryGetChars(inputBuffer, tempCharBuffer, out int charCount)) {
throw new ProtocolException("Could not decode " + countType + " player count in response from server.");
}
if (!int.TryParse(tempCharBuffer, out int playerCount)) {
throw new ProtocolException("Could not parse " + countType + " player count in response from server: " + tempCharBuffer[..charCount].ToString());
}
return playerCount;
}
public sealed class ProtocolException : Exception {
internal ProtocolException(string message) : base(message) {}
}
}

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@ -1,8 +1,10 @@
using Phantom.Agent.Services.Instances;
using Phantom.Agent.Services.Instances.State;
using Phantom.Agent.Minecraft.Instance;
using Phantom.Agent.Minecraft.Server;
using Phantom.Agent.Services.Instances;
using Phantom.Common.Data.Backups;
using Phantom.Utils.Logging;
using Phantom.Utils.Tasks;
using Phantom.Utils.Threading;
namespace Phantom.Agent.Services.Backups;
@ -14,16 +16,20 @@ sealed class BackupScheduler : CancellableBackgroundTask {
private readonly BackupManager backupManager;
private readonly InstanceContext context;
private readonly InstanceProcess process;
private readonly SemaphoreSlim backupSemaphore = new (1, 1);
private readonly int serverPort;
private readonly ServerStatusProtocol serverStatusProtocol;
private readonly ManualResetEventSlim serverOutputWhileWaitingForOnlinePlayers = new ();
private readonly InstancePlayerCountTracker playerCountTracker;
public event EventHandler<BackupCreationResult>? BackupCompleted;
public BackupScheduler(InstanceContext context, InstancePlayerCountTracker playerCountTracker) : base(PhantomLogger.Create<BackupScheduler>(context.ShortName)) {
public BackupScheduler(InstanceContext context, InstanceProcess process, int serverPort) : base(PhantomLogger.Create<BackupScheduler>(context.ShortName)) {
this.backupManager = context.Services.BackupManager;
this.context = context;
this.playerCountTracker = playerCountTracker;
this.process = process;
this.serverPort = serverPort;
this.serverStatusProtocol = new ServerStatusProtocol(context.ShortName);
Start();
}
@ -63,18 +69,43 @@ sealed class BackupScheduler : CancellableBackgroundTask {
}
private async Task WaitForOnlinePlayers() {
var task = playerCountTracker.WaitForOnlinePlayers(CancellationToken);
if (!task.IsCompleted) {
Logger.Information("Waiting for someone to join before starting a new backup.");
}
bool needsToLogOfflinePlayersMessage = true;
process.AddOutputListener(ServerOutputListener, maxLinesToReadFromHistory: 0);
try {
await task;
Logger.Information("Players are online, starting a new backup.");
} catch (OperationCanceledException) {
throw;
} catch (Exception) {
Logger.Warning("Could not detect whether any players are online, starting a new backup.");
while (!CancellationToken.IsCancellationRequested) {
serverOutputWhileWaitingForOnlinePlayers.Reset();
var onlinePlayerCount = await serverStatusProtocol.GetOnlinePlayerCount(serverPort, CancellationToken);
if (onlinePlayerCount == null) {
Logger.Warning("Could not detect whether any players are online, starting a new backup.");
break;
}
if (onlinePlayerCount > 0) {
Logger.Information("Players are online, starting a new backup.");
break;
}
if (needsToLogOfflinePlayersMessage) {
needsToLogOfflinePlayersMessage = false;
Logger.Information("No players are online, waiting for someone to join before starting a new backup.");
}
await Task.Delay(TimeSpan.FromSeconds(10), CancellationToken);
Logger.Debug("Waiting for server output before checking for online players again...");
await serverOutputWhileWaitingForOnlinePlayers.WaitHandle.WaitOneAsync(CancellationToken);
}
} finally {
process.RemoveOutputListener(ServerOutputListener);
}
}
private void ServerOutputListener(object? sender, string line) {
if (!serverOutputWhileWaitingForOnlinePlayers.IsSet) {
serverOutputWhileWaitingForOnlinePlayers.Set();
Logger.Debug("Detected server output, signalling to check for online players again.");
}
}

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@ -55,6 +55,7 @@ sealed partial class BackupServerCommandDispatcher : IDisposable {
}
public async Task SaveAllChunks() {
// TODO Try if not flushing and waiting a few seconds before flushing reduces lag.
await process.SendCommand(MinecraftCommand.SaveAll(flush: true), cancellationToken);
await savedTheGame.Task.WaitAsync(TimeSpan.FromMinutes(1), cancellationToken);
}

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@ -1,140 +0,0 @@
using Phantom.Agent.Minecraft.Instance;
using Phantom.Agent.Minecraft.Server;
using Phantom.Agent.Rpc;
using Phantom.Common.Data.Instance;
using Phantom.Common.Messages.Agent.ToController;
using Phantom.Utils.Logging;
using Phantom.Utils.Tasks;
using Phantom.Utils.Threading;
namespace Phantom.Agent.Services.Instances.State;
sealed class InstancePlayerCountTracker : CancellableBackgroundTask {
private readonly ControllerConnection controllerConnection;
private readonly Guid instanceGuid;
private readonly ushort serverPort;
private readonly InstanceProcess process;
private readonly TaskCompletionSource firstDetection = AsyncTasks.CreateCompletionSource();
private readonly ManualResetEventSlim serverOutputEvent = new ();
private InstancePlayerCounts? playerCounts;
public InstancePlayerCounts? PlayerCounts {
get {
lock (this) {
return playerCounts;
}
}
private set {
EventHandler<int?>? onlinePlayerCountChanged;
lock (this) {
if (playerCounts == value) {
return;
}
playerCounts = value;
onlinePlayerCountChanged = OnlinePlayerCountChanged;
}
onlinePlayerCountChanged?.Invoke(this, value?.Online);
controllerConnection.Send(new ReportInstancePlayerCountsMessage(instanceGuid, value));
}
}
private event EventHandler<int?>? OnlinePlayerCountChanged;
private bool isDisposed = false;
public InstancePlayerCountTracker(InstanceContext context, InstanceProcess process, ushort serverPort) : base(PhantomLogger.Create<InstancePlayerCountTracker>(context.ShortName)) {
this.controllerConnection = context.Services.ControllerConnection;
this.instanceGuid = context.InstanceGuid;
this.process = process;
this.serverPort = serverPort;
Start();
}
protected override async Task RunTask() {
// Give the server time to start accepting connections.
await Task.Delay(TimeSpan.FromSeconds(10), CancellationToken);
serverOutputEvent.Set();
process.AddOutputListener(OnOutput, maxLinesToReadFromHistory: 0);
while (!CancellationToken.IsCancellationRequested) {
serverOutputEvent.Reset();
PlayerCounts = await TryGetPlayerCounts();
if (!firstDetection.Task.IsCompleted) {
firstDetection.SetResult();
}
await Task.Delay(TimeSpan.FromSeconds(10), CancellationToken);
await serverOutputEvent.WaitHandle.WaitOneAsync(CancellationToken);
await Task.Delay(TimeSpan.FromSeconds(1), CancellationToken);
}
}
private async Task<InstancePlayerCounts?> TryGetPlayerCounts() {
try {
var result = await ServerStatusProtocol.GetPlayerCounts(serverPort, CancellationToken);
Logger.Debug("Detected {OnlinePlayerCount} / {MaximumPlayerCount} online player(s).", result.Online, result.Maximum);
return result;
} catch (ServerStatusProtocol.ProtocolException e) {
Logger.Error(e.Message);
return null;
} catch (Exception e) {
Logger.Error(e, "Caught exception while checking online player count.");
return null;
}
}
public async Task WaitForOnlinePlayers(CancellationToken cancellationToken) {
await firstDetection.Task.WaitAsync(cancellationToken);
var onlinePlayersDetected = AsyncTasks.CreateCompletionSource();
lock (this) {
if (playerCounts is { Online: > 0 }) {
return;
}
else if (playerCounts == null) {
throw new InvalidOperationException();
}
OnlinePlayerCountChanged += OnOnlinePlayerCountChanged;
void OnOnlinePlayerCountChanged(object? sender, int? newPlayerCount) {
if (newPlayerCount == null) {
onlinePlayersDetected.TrySetException(new InvalidOperationException());
OnlinePlayerCountChanged -= OnOnlinePlayerCountChanged;
}
else if (newPlayerCount > 0) {
onlinePlayersDetected.TrySetResult();
OnlinePlayerCountChanged -= OnOnlinePlayerCountChanged;
}
}
}
await onlinePlayersDetected.Task;
}
private void OnOutput(object? sender, string? line) {
lock (this) {
if (!isDisposed) {
serverOutputEvent.Set();
}
}
}
protected override void Dispose() {
lock (this) {
isDisposed = true;
playerCounts = null;
}
process.RemoveOutputListener(OnOutput);
serverOutputEvent.Dispose();
}
}

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@ -19,7 +19,6 @@ sealed class InstanceRunningState : IDisposable {
private readonly CancellationToken cancellationToken;
private readonly InstanceLogSender logSender;
private readonly InstancePlayerCountTracker playerCountTracker;
private readonly BackupScheduler backupScheduler;
private bool isDisposed;
@ -33,9 +32,8 @@ sealed class InstanceRunningState : IDisposable {
this.cancellationToken = cancellationToken;
this.logSender = new InstanceLogSender(context.Services.ControllerConnection, context.InstanceGuid, context.ShortName);
this.playerCountTracker = new InstancePlayerCountTracker(context, process, configuration.ServerPort);
this.backupScheduler = new BackupScheduler(context, playerCountTracker);
this.backupScheduler = new BackupScheduler(context, process, configuration.ServerPort);
this.backupScheduler.BackupCompleted += OnScheduledBackupCompleted;
}
@ -95,11 +93,6 @@ sealed class InstanceRunningState : IDisposable {
}
}
public void OnStopInitiated() {
backupScheduler.Stop();
playerCountTracker.Stop();
}
private bool TryDispose() {
lock (this) {
if (isDisposed) {
@ -109,8 +102,8 @@ sealed class InstanceRunningState : IDisposable {
isDisposed = true;
}
OnStopInitiated();
logSender.Stop();
backupScheduler.Stop();
Process.Dispose();

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@ -25,8 +25,6 @@ static class InstanceStopProcedure {
try {
// Too late to cancel the stop procedure now.
runningState.OnStopInitiated();
if (!process.HasEnded) {
context.Logger.Information("Session stopping now.");
await DoStop(context, process);
@ -87,7 +85,7 @@ static class InstanceStopProcedure {
private static async Task WaitForSessionToEnd(InstanceContext context, InstanceProcess process) {
try {
await process.WaitForExit(TimeSpan.FromSeconds(55));
} catch (TimeoutException) {
} catch (OperationCanceledException) {
try {
context.Logger.Warning("Waiting timed out, killing session...");
process.Kill();

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@ -8,10 +8,9 @@ public sealed partial record Instance(
[property: MemoryPackOrder(0)] Guid InstanceGuid,
[property: MemoryPackOrder(1)] InstanceConfiguration Configuration,
[property: MemoryPackOrder(2)] IInstanceStatus Status,
[property: MemoryPackOrder(3)] InstancePlayerCounts? PlayerCounts,
[property: MemoryPackOrder(4)] bool LaunchAutomatically
[property: MemoryPackOrder(3)] bool LaunchAutomatically
) {
public static Instance Offline(Guid instanceGuid, InstanceConfiguration configuration, bool launchAutomatically = false) {
return new Instance(instanceGuid, configuration, InstanceStatus.Offline, PlayerCounts: null, launchAutomatically);
return new Instance(instanceGuid, configuration, InstanceStatus.Offline, launchAutomatically);
}
}

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@ -1,9 +0,0 @@
using MemoryPack;
namespace Phantom.Common.Data.Instance;
[MemoryPackable(GenerateType.VersionTolerant)]
public readonly partial record struct InstancePlayerCounts(
[property: MemoryPackOrder(0)] int Online,
[property: MemoryPackOrder(1)] int Maximum
);

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@ -31,7 +31,6 @@ public static class AgentMessageRegistries {
ToController.Add<InstanceOutputMessage>(5);
ToController.Add<ReportAgentStatusMessage>(6);
ToController.Add<ReportInstanceEventMessage>(7);
ToController.Add<ReportInstancePlayerCountsMessage>(8);
ToController.Add<ReplyMessage>(127);
}

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@ -1,10 +0,0 @@
using MemoryPack;
using Phantom.Common.Data.Instance;
namespace Phantom.Common.Messages.Agent.ToController;
[MemoryPackable(GenerateType.VersionTolerant)]
public sealed partial record ReportInstancePlayerCountsMessage(
[property: MemoryPackOrder(0)] Guid InstanceGuid,
[property: MemoryPackOrder(1)] InstancePlayerCounts? PlayerCounts
) : IMessageToController;

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@ -96,7 +96,6 @@ sealed class AgentActor : ReceiveActor<AgentActor.ICommand> {
Receive<UpdateJavaRuntimesCommand>(UpdateJavaRuntimes);
ReceiveAndReplyLater<CreateOrUpdateInstanceCommand, Result<CreateOrUpdateInstanceResult, InstanceActionFailure>>(CreateOrUpdateInstance);
Receive<UpdateInstanceStatusCommand>(UpdateInstanceStatus);
Receive<UpdateInstancePlayerCountsCommand>(UpdateInstancePlayerCounts);
ReceiveAndReplyLater<LaunchInstanceCommand, Result<LaunchInstanceResult, InstanceActionFailure>>(LaunchInstance);
ReceiveAndReplyLater<StopInstanceCommand, Result<StopInstanceResult, InstanceActionFailure>>(StopInstance);
ReceiveAndReplyLater<SendCommandToInstanceCommand, Result<SendCommandToInstanceResult, InstanceActionFailure>>(SendMinecraftCommand);
@ -160,7 +159,7 @@ sealed class AgentActor : ReceiveActor<AgentActor.ICommand> {
private async Task<ImmutableArray<ConfigureInstanceMessage>> PrepareInitialConfigurationMessages() {
var configurationMessages = ImmutableArray.CreateBuilder<ConfigureInstanceMessage>();
foreach (var (instanceGuid, instanceConfiguration, _, _, launchAutomatically) in instanceDataByGuid.Values.ToImmutableArray()) {
foreach (var (instanceGuid, instanceConfiguration, _, launchAutomatically) in instanceDataByGuid.Values.ToImmutableArray()) {
var serverExecutableInfo = await minecraftVersions.GetServerExecutableInfo(instanceConfiguration.MinecraftVersion, cancellationToken);
configurationMessages.Add(new ConfigureInstanceMessage(instanceGuid, instanceConfiguration, new InstanceLaunchProperties(serverExecutableInfo), launchAutomatically));
}
@ -188,8 +187,6 @@ sealed class AgentActor : ReceiveActor<AgentActor.ICommand> {
public sealed record UpdateInstanceStatusCommand(Guid InstanceGuid, IInstanceStatus Status) : ICommand;
public sealed record UpdateInstancePlayerCountsCommand(Guid InstanceGuid, InstancePlayerCounts? PlayerCounts) : ICommand;
public sealed record LaunchInstanceCommand(Guid LoggedInUserGuid, Guid InstanceGuid) : ICommand, ICanReply<Result<LaunchInstanceResult, InstanceActionFailure>>;
public sealed record StopInstanceCommand(Guid LoggedInUserGuid, Guid InstanceGuid, MinecraftStopStrategy StopStrategy) : ICommand, ICanReply<Result<StopInstanceResult, InstanceActionFailure>>;
@ -345,10 +342,6 @@ sealed class AgentActor : ReceiveActor<AgentActor.ICommand> {
TellInstance(command.InstanceGuid, new InstanceActor.SetStatusCommand(command.Status));
}
private void UpdateInstancePlayerCounts(UpdateInstancePlayerCountsCommand command) {
TellInstance(command.InstanceGuid, new InstanceActor.SetPlayerCountsCommand(command.PlayerCounts));
}
private Task<Result<LaunchInstanceResult, InstanceActionFailure>> LaunchInstance(LaunchInstanceCommand command) {
return RequestInstance<InstanceActor.LaunchInstanceCommand, LaunchInstanceResult>(command.InstanceGuid, new InstanceActor.LaunchInstanceCommand(command.LoggedInUserGuid));
}

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@ -26,7 +26,6 @@ sealed class InstanceActor : ReceiveActor<InstanceActor.ICommand> {
private InstanceConfiguration configuration;
private IInstanceStatus status;
private InstancePlayerCounts? playerCounts;
private bool launchAutomatically;
private readonly ActorRef<InstanceDatabaseStorageActor.ICommand> databaseStorageActor;
@ -36,12 +35,11 @@ sealed class InstanceActor : ReceiveActor<InstanceActor.ICommand> {
this.agentConnection = init.AgentConnection;
this.cancellationToken = init.CancellationToken;
(this.instanceGuid, this.configuration, this.status, this.playerCounts, this.launchAutomatically) = init.Instance;
(this.instanceGuid, this.configuration, this.status, this.launchAutomatically) = init.Instance;
this.databaseStorageActor = Context.ActorOf(InstanceDatabaseStorageActor.Factory(new InstanceDatabaseStorageActor.Init(instanceGuid, init.DbProvider, init.CancellationToken)), "DatabaseStorage");
Receive<SetStatusCommand>(SetStatus);
Receive<SetPlayerCountsCommand>(SetPlayerCounts);
ReceiveAsyncAndReply<ConfigureInstanceCommand, Result<ConfigureInstanceResult, InstanceActionFailure>>(ConfigureInstance);
ReceiveAsyncAndReply<LaunchInstanceCommand, Result<LaunchInstanceResult, InstanceActionFailure>>(LaunchInstance);
ReceiveAsyncAndReply<StopInstanceCommand, Result<StopInstanceResult, InstanceActionFailure>>(StopInstance);
@ -49,7 +47,7 @@ sealed class InstanceActor : ReceiveActor<InstanceActor.ICommand> {
}
private void NotifyInstanceUpdated() {
agentActor.Tell(new AgentActor.ReceiveInstanceDataCommand(new Instance(instanceGuid, configuration, status, playerCounts, launchAutomatically)));
agentActor.Tell(new AgentActor.ReceiveInstanceDataCommand(new Instance(instanceGuid, configuration, status, launchAutomatically)));
}
private void SetLaunchAutomatically(bool newValue) {
@ -68,8 +66,6 @@ sealed class InstanceActor : ReceiveActor<InstanceActor.ICommand> {
public sealed record SetStatusCommand(IInstanceStatus Status) : ICommand;
public sealed record SetPlayerCountsCommand(InstancePlayerCounts? PlayerCounts) : ICommand;
public sealed record ConfigureInstanceCommand(Guid AuditLogUserGuid, Guid InstanceGuid, InstanceConfiguration Configuration, InstanceLaunchProperties LaunchProperties, bool IsCreatingInstance) : ICommand, ICanReply<Result<ConfigureInstanceResult, InstanceActionFailure>>;
public sealed record LaunchInstanceCommand(Guid AuditLogUserGuid) : ICommand, ICanReply<Result<LaunchInstanceResult, InstanceActionFailure>>;
@ -80,16 +76,6 @@ sealed class InstanceActor : ReceiveActor<InstanceActor.ICommand> {
private void SetStatus(SetStatusCommand command) {
status = command.Status;
if (!status.IsRunning() && status != InstanceStatus.Offline /* Guard against temporary disconnects */) {
playerCounts = null;
}
NotifyInstanceUpdated();
}
private void SetPlayerCounts(SetPlayerCountsCommand command) {
playerCounts = command.PlayerCounts;
NotifyInstanceUpdated();
}

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@ -39,7 +39,6 @@ sealed class AgentMessageHandlerActor : ReceiveActor<IMessageToController> {
Receive<AdvertiseJavaRuntimesMessage>(HandleAdvertiseJavaRuntimes);
Receive<ReportAgentStatusMessage>(HandleReportAgentStatus);
Receive<ReportInstanceStatusMessage>(HandleReportInstanceStatus);
Receive<ReportInstancePlayerCountsMessage>(HandleReportInstancePlayerCounts);
Receive<ReportInstanceEventMessage>(HandleReportInstanceEvent);
Receive<InstanceOutputMessage>(HandleInstanceOutput);
Receive<ReplyMessage>(HandleReply);
@ -75,10 +74,6 @@ sealed class AgentMessageHandlerActor : ReceiveActor<IMessageToController> {
agentManager.TellAgent(agentGuid, new AgentActor.UpdateInstanceStatusCommand(message.InstanceGuid, message.InstanceStatus));
}
private void HandleReportInstancePlayerCounts(ReportInstancePlayerCountsMessage message) {
agentManager.TellAgent(agentGuid, new AgentActor.UpdateInstancePlayerCountsCommand(message.InstanceGuid, message.PlayerCounts));
}
private void HandleReportInstanceEvent(ReportInstanceEventMessage message) {
message.Event.Accept(eventLogManager.CreateInstanceEventVisitor(message.EventGuid, message.UtcTime, agentGuid, message.InstanceGuid));
}

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@ -21,7 +21,6 @@
<Column Width="40%">Agent</Column>
<Column Width="40%">Name</Column>
<Column MinWidth="215px">Status</Column>
<Column Class="text-center" MinWidth="120px">Players</Column>
<Column Width="20%">Version</Column>
<Column Class="text-center" MinWidth="110px">Server Port</Column>
<Column Class="text-center" MinWidth="110px">Rcon Port</Column>
@ -41,14 +40,6 @@
<Cell>
<InstanceStatusText Status="instance.Status" />
</Cell>
<Cell class="text-center">
@if (instance.PlayerCounts is var (online, maximum)) {
<p class="font-monospace">@online.ToString() / @maximum.ToString()</p>
}
else {
<p class="font-monospace">-</p>
}
</Cell>
<Cell>@configuration.MinecraftServerKind @configuration.MinecraftVersion</Cell>
<Cell class="text-center">
<p class="font-monospace">@configuration.ServerPort.ToString()</p>