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182 lines
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182 lines
6.9 KiB
Plaintext
*sign.txt* For IdeaVim version @VERSION@. Last change: 2006 Nov 12
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IdeaVim REFERENCE MANUAL by Rick Maddy
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Sign Support Features *sign-support*
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This information does not apply to IdeaVim.
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<!--
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1. Introduction |sign-intro|
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2. Commands |sign-commands|
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{Vi does not have any of these features}
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{only available when compiled with the |+signs| feature}
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==============================================================================
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1. Introduction *sign-intro*
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When a debugger or other IPE tool is driving an editor it needs to be able
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to give specific highlights which quickly tell the user useful information
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about the file. One example of this would be a debugger which had an icon
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in the left-hand column denoting a breakpoint. Another example might be an
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arrow representing the Program Counter (PC). The sign features allow both
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placement of a sign, or icon, in the left-hand side of the window and
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definition of a highlight which will be applied to that line. Displaying the
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sign as an image is most likely only feasible in gvim (although Sun
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Microsystem's dtterm does support this its the only terminal emulator I know
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of which does). A text sign and the highlight should be feasible in any color
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terminal emulator.
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Signs and highlights are not useful just for debuggers. Sun's Visual
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WorkShop uses signs and highlights to mark build errors and SourceBrowser
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hits. Additionally, the debugger supports 8 to 10 different signs and
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highlight colors. |workshop| Same for Netbeans |netbeans|.
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There are two steps in using signs:
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1. Define the sign. This specifies the image, text and highlighting. For
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example, you can define a "break" sign with an image of a stop roadsign and
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text "!!".
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2. Place the sign. This specifies the file and line number where the sign is
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displayed. A defined sign can be placed several times in different lines
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and files.
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When signs are defined for a file, Vim will automatically add a column of two
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characters to display them in. When the last sign is unplaced the column
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disappears again.
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==============================================================================
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2. Commands *sign-commands* *:sig* *:sign*
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Here is an example that places a sign piet, displayed with the text ">>", in
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line 23 of the current file: >
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:sign define piet text=>> texthl=Search
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:exe ":sign place 2 line=23 name=piet file=" . expand("%:p")
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And here is the command to delete it again: >
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:sign unplace 2
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DEFINING A SIGN. *:sign-define* *E255* *E160* *E612*
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:sign define {name} {argument}...
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Define a new sign or set attributes for an existing sign.
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The {name} can either be a number (all digits) or a name
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starting with a non-digit.
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About 120 different signs can be defined.
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Accepted arguments:
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icon={pixmap}
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Define the file name where the bitmap can be found. Should be
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a full path. The bitmap should fit in the place of two
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characters. This is not checked. If the bitmap is too big it
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will cause redraw problems. Only GTK 2 can scale the bitmap
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to fit the space available.
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toolkit supports ~
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GTK 1 pixmap (.xpm)
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GTK 2 many
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Motif pixmap (.xpm)
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linehl={group}
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Highlighting group used for the whole line the sign is placed
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in. Most useful is defining a background color.
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text={text} *E239*
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Define the text that is displayed when there is no icon or the
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GUI is not being used. Only printable characters are allowed
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and they must occupy one or two display cells.
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texthl={group}
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Highlighting group used for the text item.
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DELETING A SIGN *:sign-undefine* *E155*
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:sign undefine {name}
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Deletes a previously defined sign. If signs with this {name}
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are still placed this will cause trouble.
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LISTING SIGNS *:sign-list* *E156*
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:sign list Lists all defined signs and their attributes.
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:sign list {name}
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Lists one defined sign and its attributes.
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PLACING SIGNS *:sign-place* *E158*
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:sign place {id} line={lnum} name={name} file={fname}
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Place sign defined as {name} at line {lnum} in file {fname}.
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The file {fname} must already be loaded in a buffer. The
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exact file name must be used, wildcards, $ENV and ~ are not
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expanded.
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The sign is remembered under {id}, this can be used for
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further manipulation. {id} must be a number.
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It's up to the user to make sure the {id} is used only once in
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each file (if it's used several times unplacing will also have
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to be done several times and making changes may not work as
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expected).
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:sign place {id} line={lnum} name={name} buffer={nr}
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Same, but use buffer {nr}.
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:sign place {id} name={name} file={fname}
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Change the placed sign {id} in file {fname} to use the defined
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sign {name}.
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This can be used to change the displayed sign without moving
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it (e.g., when the debugger has stopped at a breakpoint).
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:sign place {id} name={name} buffer={nr}
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Same, but use buffer {nr}.
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REMOVING SIGNS *:sign-unplace* *E159*
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:sign unplace {id} file={fname}
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Remove the previously placed sign {id} from file {fname}.
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:sign unplace {id} buffer={nr}
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Same, but use buffer {nr}.
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:sign unplace {id}
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Remove the previously placed sign {id} from all files it
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appears in.
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:sign unplace *
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Remove all placed signs.
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:sign unplace
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Remove the placed sign at the cursor position.
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LISTING PLACED SIGNS
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:sign place file={fname}
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List signs placed in file {fname}.
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:sign place buffer={nr}
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List signs placed in buffer {nr}.
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:sign place List placed signs in all files.
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JUMPING TO A SIGN *:sign-jump* *E157*
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:sign jump {id} file={fname}
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Open the file {fname} or jump to the window that contains
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{fname} and position the cursor at sign {id}.
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If the file isn't displayed in window and the current file can
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not be |abandon|ed this fails.
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:sign jump {id} buffer={nr}
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Same, but use buffer {nr}.
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-->
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