Also supports `mapclear!` and `unmap!`
Moves parsing of the bang modifier to the parser so we can tell the difference between `map! foo bar` and `map ! foo bar`
E.g. `map foo bar` and `vmap foo baz` would only output one map for `foo` when calling `:map`. Now it will output all maps that match the ex command's modes. This change also improves the marker characters in the first column of map output.
This was needed when action keys were registered in a comma separated list in a single XML attribute string. Additional encoding was needed for angle brackets and commas. Registration has changed, and this is no longer needed
List is based on Vim's documentation, although not all digraphs are documented. Additional digraphs are added based on the output of `:digraphs`. These additional digraphs include some digraphs that produce the same character, so the code is updated to handle duplicates, with the same ordering/priority as Vim.
Extra digraphs include the Euro symbol (`=e` and `Eu`), quadruple prime (`4'`) and bullet (`oo`), amongst others.
Also removes a number of non-standard digraphs. The symbols generated don't match the descriptions. The code appears to be private use, so are not reliable. Once custom digraphs are implemented, they can be easily added back in `~/.ideavimrc`
Vim only use the `~` prefix if the encoding is "latin1". We can just treat it as though the encoding is Unicode, and match the other places we format printable characters. Note that for Vim, if `'display'` contains "uhex", then all unprintable characters are shown in hex, including control characters (`^C`, etc.). IdeaVim does not support the `'display'` option.
`OperatorArguments.mode` is the mode *before* the command was completed, rather than the current mode, which is non-obvious. E.g. for a command in Insert mode, it will still be Insert, and for a (simple) command in Normal, it will still be Normal. The only difference is that a command such as `dw` would be in Operator-pending before the command is completed. That logic is not required for this method, so it's safe to use the current mode.
This allows us to start to deprecate `OperatorArguments.mode`.
`OperatorArguments.mode` is the mode *before* the command is completed, so might be Visual, Operator-pending, Insert, etc. It's not immediately obvious this is the case, so we're going to deprecate `OperatorArguments.mode` to avoid confusion with `editor.mode`.
It's not required for this method because it's only called for Visual-block mode.
Register specific handlers for Operator-pending mode instead of relying on a runtime flag for behaviour. Also refactors and renames some arrow motion handlers.
It's easier to just look at mode. We don't need the additional check on command builder, because we can't be in OP_PENDING without pushing an operator action to the command builder
Only Command has a count. The motion argument is now a sealed class hierarchy, and consists only of the motion action and optional argument. This is to reduce confusion over which count to use, and potential incorrect calculation of the count
We no longer need to track a previous fallback argument type, since we don't support nested commands inside a command builder. We can just return the current argument type, or its fallback
This was to handle nested commands, e.g. inserting a digraph inside a search `d/foo<C-K>OK<CR>`. The command line now has its own command builder, so this check is no longer needed
The last command part is not guaranteed to be a "select register" part. The user might have selected a register then typed an operator, and we might be waiting for a motion.
Originally this is needed to update the dependency on AceJump, which uses the kotlin 2.0 compiler, and its classes are not compatible with the old compiler
I'm not sure what causes the issue, but everything was working when we were updating visual attributes per each caret and... let update them per each caret
Typing is more suitable for command lines than a modal input, and most likely it should be used instead
It is still possible to support typing by properly implementing the handleKey method
We do not need the `doAll` condition (because the next code block with `doAll` adjusts line and column for the next match to be correct),
And the line2 can't be >= editor.lineCount()
shouldRecord value was only updated in ModeInputConsumer when the key was not handled. But when the key is not handled, it is not passed to finishedCommandPreparation and the shouldRecord value is not used
We may create a command line via the VimCommandLineService and forget (or do not know) about calling startExEntry necessary. So we move its logic inside the creation of the command line
Initially, injector was initialized in VimPlugin, assuming that almost every interaction with the plugin goes through it. However, with the plugin evolution, this class starts to be less used.
As IJ doesn't have any single entry point for the plugins, we initialize it in multiple places.
However, the architecture where the plugin might be not initizlied is considered as a bad acrhitecture and should be reviewed.
Related ticket: VIM-3369
Why is the old interface bad?
- it is not obvious. You cannot create a new panel or check if it is already created. Only "getOrCreate" it
- output panel is bound to editor while in Vim it is global
- we have the `isActive` field and the `clear()` method at the same time, because interface implies that you store the same instance of the panel and reactivate it for each output and I don't like it. We also can forget to call `clear()` after reusing panel
- we cannot "build" output before showing to make the panel more efficient. With multiple carets we can only cal `output(oldText + newText)` for each caret, and it is bad. (imagine we have global command with a lot of matches and for each time we will need to call the `output(oldText + newText)`)
- the `output()` method shows panel, activates it and updates it
- there are more things that I do not like, but the points above should be already enough
This bug was caused by two reasons:
1. KeyHandler state is not longer per-editor and we can't reset it on editor creation
2. We do not need to do such things on editor creation. What actually matters is focusing the editor
Explicit API mode has been removed due to several reasons impacting developer productivity and the natural coding style in Kotlin.
Firstly, the mode was found to be more irritating than beneficial, as it forced unnecessary verbosity without enhancing thoughtfulness in coding. It often prompted automatic 'public' insertion reactions to red-highlighted code, which did not genuinely encourage more deliberate coding decisions.
Secondly, our aim is to form a robust API primarily through interfaces, which inherently define public scope and duty, rendering explicit API mode somewhat redundant.
Lastly, the additional verbosity caused by explicit API mode expanded code lines affecting code readability.
The compatibility with the existing plugins is verified via the compatibility checker, so no JetBrains plugins will be affected
IntelliJ has multiple soft wrap options. One for main editors, another for consoles and a third for previews. This can lead to inconsistencies if initialising a console based on a main editor when both have default values, versus the same scenario when the main editor has an explicit value. Furthermore, the run console's soft-wraps toggle button uses the global value, so can get out of sync if the local value is initialised to an explicit value. This change will only copy the soft wrap value over during initialisation for similar editors (main editor, preview, diff) and not for different editors (console).
Fixes VIM-3450
The option should be "local-noglobal", and reset to default. Copying the value could cause the file to be converted immediately, possibly with a warning dialog
Fixes VIM-3467