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1b5c68c531
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Add Compost w/ dispenser behavior and Humus drops
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2018-11-28 00:12:26 +01:00 |
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f700df457e
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Add Accumulation Table
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2018-11-27 09:29:46 +01:00 |
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3d861aadc6
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Push Table overlay asset file
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2018-11-27 09:23:16 +01:00 |
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8bfe5e7375
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Let Table processes decide between consuming 1 item or the whole input stack
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2018-11-27 09:20:34 +01:00 |
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1aa475aa08
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Spawn smoke particles on Table Pedestals when items are added to input/output
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2018-11-27 05:37:55 +01:00 |
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8d82171533
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Add a custom smoke particle with modifiable scale
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2018-11-27 05:33:38 +01:00 |
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828a8a6471
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Allow Redstone signal to pause Table processing
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2018-11-27 03:29:45 +01:00 |
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12024eaab1
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Add Redstone Comparator signal to Table Pedestals
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2018-11-27 03:27:26 +01:00 |
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2344884366
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Implement dedicated output Pedestals
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2018-11-27 01:17:41 +01:00 |
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cec17ef207
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Minor Table Pedestal fixes (consume all inputs, disable mipmapping, compile error)
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2018-11-27 00:14:57 +01:00 |
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f6973351b3
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Fix too many Table Pedestal item rendering spots
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2018-11-26 06:10:23 +01:00 |
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24040f5475
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Implement logic for Table Pedestal status indicator (contents & processing)
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2018-11-26 05:44:29 +01:00 |
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ef91d1bc87
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Add a Table Pedestal status indicator handler
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2018-11-26 05:41:44 +01:00 |
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c8d91449a5
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Add a 20 tick Table process pause after updating Pedestal input
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2018-11-26 05:37:39 +01:00 |
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f71813515a
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Add a NotifyOnChange delegate & use it in TEs
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2018-11-26 01:09:35 +01:00 |
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2724950bac
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Ensure Table processes are saved
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2018-11-26 00:10:34 +01:00 |
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8f383280f7
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Refactor Table Pedestal inventory handling into a separate class
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2018-11-26 00:08:40 +01:00 |
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f11e4ac38e
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Make ITrinketITem and IColor methods JvmDefault
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2018-11-25 20:53:17 +01:00 |
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a57514dfcf
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Change RGB constructor(rgb: Int) to UByte to avoid confusion
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2018-11-25 20:46:10 +01:00 |
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dc7d38d794
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Update Kotlin to 1.3.10 & minor refactoring
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2018-11-25 20:22:50 +01:00 |
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f0f120ce55
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Implement base classes for describing and handling Table processes
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2018-11-25 19:52:29 +01:00 |
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e14767977e
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Implement Table logic for process handling
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2018-11-25 18:14:52 +01:00 |
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19e71cbc96
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Forgot to push TileEntityBaseTable.MarkDirtyOnChange delegate
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2018-11-25 17:13:13 +01:00 |
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48402b2ede
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Add methods to update and track Pedestal input & output
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2018-11-25 16:32:44 +01:00 |
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8af05dfcca
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Implement Table behavior for picking and draining Energy Clusters
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2018-11-24 10:32:03 +01:00 |
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39d33fe09f
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Tweak Table Link cooldown & play linking sound to all players
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2018-11-24 09:02:02 +01:00 |
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231d4b73c5
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Refactor Table Pedestal linking behavior & implement Pedestal limit
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2018-11-24 07:36:25 +01:00 |
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9613c6f79f
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Add interfaces for Table processes & serialization
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2018-11-23 21:11:14 +01:00 |
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0767402469
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Make TileEntityBase only refresh Notifying delegate on change & expose isLoaded
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2018-11-23 21:07:33 +01:00 |
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263fa987cd
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Add NBT extensions to simplify list construction and ItemStack lists
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2018-11-14 14:56:36 +01:00 |
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9442a13708
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Add extensions to create/restore IInventory snapshots
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2018-11-14 14:52:38 +01:00 |
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19d4a4ded8
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Add Void Salad w/ recipe
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2018-11-11 23:55:50 +01:00 |
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984ec1e8e9
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Implement non-lethal damage processor
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2018-11-11 22:55:16 +01:00 |
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42645ab6da
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Add Purity status effect
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2018-11-11 12:40:06 +01:00 |
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3867a6afdf
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Move BlockEditor, ExplosionBuilder, RayTracer, and Teleporter to a different package
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2018-11-10 20:48:19 +01:00 |
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725f3a29bb
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Add Void Bucket w/ animation and recipe
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2018-11-10 19:17:44 +01:00 |
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230a8d650d
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Add Void Miner w/ recipe
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2018-11-10 19:16:23 +01:00 |
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86777ee7b5
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Add a base class and material for Void tools
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2018-11-10 19:16:23 +01:00 |
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a2fd85efbe
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Reimplement vanilla block raytracer with custom collision check behavior
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2018-11-10 19:16:17 +01:00 |
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9d2f291c30
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Fix possibility of NPE when handling BreakEvent in BlockIgneousRockOre
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2018-11-10 18:49:04 +01:00 |
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8ce2fdc862
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Add Entity extensions (lookPosVec, lookDirVec) and fix warnings
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2018-11-10 17:51:21 +01:00 |
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dcebac266c
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Fix Ring of Preservation repair logic (only repair when damaged & use only 1 Diamond)
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2018-11-06 01:41:01 +01:00 |
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a29616d1c9
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Implement End Portal leaking Corrupted Energy
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2018-11-05 17:55:16 +01:00 |
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d1ddcfb701
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Refactor & update properties of Corrupted Energy leaks, fix damage
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2018-11-05 17:54:07 +01:00 |
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23ce6e8f5e
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Fix CombinedDamage causing damage every tick in some cases
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2018-11-05 17:46:48 +01:00 |
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db4256ba6c
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Implement shift-clicking support for Trinket slot
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2018-11-05 03:45:29 +01:00 |
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6471b49b0e
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Add Scale of Freefall w/ recipe
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2018-11-04 22:31:52 +01:00 |
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87652ef4d4
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Minor refactoring + event priority change in ItemAmuletOfRecovery
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2018-11-04 22:19:21 +01:00 |
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6a86bb093f
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Add TrinketHandler.getCurrentActiveItem and document ITrinketItem
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2018-11-04 21:06:16 +01:00 |
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65309c732b
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Update textures for Dragon Scale and Puzzle Medallion
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2018-11-04 15:46:01 +01:00 |
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