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mirror of https://github.com/chylex/Hardcore-Ender-Expansion-2.git synced 2024-11-25 04:42:45 +01:00
Commit Graph

1283 Commits

Author SHA1 Message Date
aa3ba4ce74 Fix Portal Token crash when activating from player inventory & tweak tooltips 2019-07-17 02:39:08 +02:00
25a2a23051 Allow ParticleFadingSpot to have a random color 2019-07-16 09:39:50 +02:00
9cfd1790e2 Add texture for Spatial Dash Gem & source file for future Gems 2019-07-16 08:13:28 +02:00
3e2e18f19b Change Energy Shrine corridor ceilings to Gloomrock Bricks 2019-07-16 01:36:14 +02:00
3b5a9ed4df Fix Energy Shrine stair bugs (torch placement, 180° piece misalignments) 2019-07-16 01:20:44 +02:00
4b3f91bca5 Enable End skylight & custom lightmap handling 2019-07-15 05:16:54 +02:00
3e8d18b6a4 Fix filecopy.ps1 execution to support PowerShell 2 2019-07-13 17:20:01 +02:00
46cbd87194 Fix naming of Revitalization Substance sound fields 2019-07-07 17:57:45 +02:00
484866d8a9 Add Undread w/ behavior, rendering, sounds, and drops 2019-07-07 17:01:36 +02:00
03185ec29e Add customizable wander AI distance & simplify AITargetNearby 2019-07-06 22:47:48 +02:00
e1961be29b Address IDE inspections & fix damage processor order in EntityMobEnderman 2019-07-06 14:40:25 +02:00
430893b964 Move trinket classes to a different package 2019-07-06 09:01:40 +02:00
f91bbc22b0 Add Scorching Sword w/ recipe and special hit logic 2019-07-06 08:54:12 +02:00
de015c1f12 Refactor Block building & reorganize Block and Item setup 2019-06-24 17:13:30 +02:00
b01a5eeb86 Refactor Scorching tool code in preparation for Scorching Sword 2019-06-24 14:10:14 +02:00
f1585fffec Implement Ender Goo purification & Revitalization Substance stack limit 2019-06-24 01:13:33 +02:00
f24cf081b7 Add Purified Ender Goo w/ textures, custom behavior, and custom bucket 2019-06-23 17:17:10 +02:00
d9f2cd1dbe Add packet to update client's potion duration 2019-06-23 17:13:06 +02:00
491e2d9935 Allow custom smoke particle color 2019-06-23 16:15:34 +02:00
92a6a8a0f8 Refactor Goo (remove capability & fix item aging when touching multiple blocks) 2019-06-22 21:03:48 +02:00
58200d1b01 Implement Energy Cluster revitalization mechanic w/ FX 2019-06-22 18:16:00 +02:00
21b14b610b Add ParticleBase.interpolateAge & update ParticleEnergyCluster to use it 2019-06-22 18:15:59 +02:00
368152fd09 Extract player hand position getter from ParticleEnergyTransferToPlayer 2019-06-21 20:39:51 +02:00
a58550726b Update existing code to use the new Vec3d extension 2019-06-21 18:22:54 +02:00
f4f883f731 Add Vec3d.directionTowards extension 2019-06-21 18:21:36 +02:00
d4dd22e5b8 Implement territory detection in Energy Receptacle 2019-06-21 16:16:49 +02:00
d362f1516a Address a few TODOs (Kotlin features, Block.translationKey, unnecessary TODOs) 2019-06-21 14:07:34 +02:00
971d91d83c Add WIP Revitalization Substance (texture & recipe) 2019-06-20 11:39:07 +02:00
02eb09edb9 Fix worldgen Energy Clusters not being marked as inactive 2019-06-20 10:39:58 +02:00
5ee618988b Remove unnecessary event registrations 2019-06-20 07:59:59 +02:00
a2424fa904 Update Kotlin to 1.3.40 2019-06-20 05:47:57 +02:00
4fea9793ec Add Flint and Infernium w/ recipe and special TNT & Creeper behavior 2019-06-19 18:31:13 +02:00
35a35968ef Add Eternal Fire 2019-06-19 13:28:35 +02:00
5b51adb612 Generate territory's default block inside the surrounding void area 2019-06-13 05:02:13 +02:00
9ac23a0cdf Work on Forgotten Tombs territory (entrance cave generation & WIP environment) 2019-06-11 20:39:53 +02:00
0f0ac01a9d Update generators (fix out of bounds in Blobs & The Hub, validate Ore gen chunk size) 2019-06-09 23:07:01 +02:00
7523063bb8 Fix territory title sometimes showing before the world loads 2019-06-09 23:00:08 +02:00
157d7c6b7d Add debug toggle for territory void & fog 2019-06-09 19:43:16 +02:00
15bade1f9a Add debug-only client command for toggles 2019-06-09 19:21:30 +02:00
2c75ea6c3b Implement structure mirroring 2019-06-09 16:10:44 +02:00
4fb51c7fe1 Add Grave Dirt w/ texture, drops, and WIP variations 2019-06-08 20:26:47 +02:00
886b266051 Add loot pool roll type that uses Random.nextRounded on the generated float 2019-06-08 16:01:37 +02:00
50d6f959f4 Tweak biased loot pool roll definition 2019-06-08 15:58:50 +02:00
8181f1f366 Make Jar o' Dust require a block with solid top under it 2019-06-08 11:02:55 +02:00
19c8f9abda Update existing structure code to use updated connection placement code 2019-06-07 23:29:12 +02:00
578d8688db Move structure connection placement to IStructurePieceConnectionType 2019-06-07 23:28:33 +02:00
98da56e4ad Fix missing block registration for Whitebark & Dusty Stone Brick double slabs 2019-06-07 19:35:11 +02:00
40df1eeb5f Add Dusty Stone Brick Stairs & Slab 2019-06-07 17:45:06 +02:00
a1742d3a63 Update existing structure code to use the new connection system 2019-06-07 17:18:52 +02:00
4a22839a10 Refactor structure piece connection definition 2019-06-07 17:15:06 +02:00