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mirror of https://github.com/chylex/Hardcore-Ender-Expansion-2.git synced 2024-11-24 19:42:46 +01:00
Commit Graph

1233 Commits

Author SHA1 Message Date
5b0dfdac59 Implement Void mechanics for rare territories & stop damaging players in portals 2020-11-01 05:05:42 +01:00
86c0b6a0ec Implement territory storage component and ticking system & store Token type 2020-11-01 04:51:10 +01:00
284779bb64 Rewrite End Portal rendering to use plain UVs instead of texgen 2020-10-12 04:10:30 +02:00
e5c84ea639 Fix/suppress compiler warnings 2020-10-06 13:27:20 +02:00
3ef4731db0 Remove no longer necessary Python scripts 2020-10-05 21:31:17 +02:00
bab0f0c876 Fix issues (Infused Glass occlusion, Pearl phasing collision, line particles, test world commands, wrong texture name, minor tweaks) 2020-10-05 17:46:43 +02:00
4ae0f894fc Refactor registries and game initialization 2020-10-05 10:57:44 +02:00
58261cc62e Implement datagen for tags & add missing blocks/items to tags 2020-10-04 14:20:28 +02:00
42026b459d Fix loot table patcher crashing on loot pools named "custom#" 2020-10-04 10:48:43 +02:00
01ed6d4393 Move more block loot tables to datagen & fix missing potted Sapling 2020-10-04 10:15:28 +02:00
dfa946ecd7 Replace self-drop block loot tables with datagen 2020-10-03 19:09:26 +02:00
9a53b13626 Update Kotlin mod version & ensure HEE loads after Forge 2020-10-03 16:15:01 +02:00
f8888e0a3b Implement datagen for most block states 2020-10-03 14:16:11 +02:00
1b2db80199 Implement datagen for most block & item models 2020-10-02 22:34:59 +02:00
089a0501d6 Add datagen module 2020-10-01 08:09:01 +02:00
3d6a20aecb Make the Obsidian block on top of the boss tower in Obsidian Towers indestructible 2020-09-30 13:29:09 +02:00
951dc1e4b9 Update IntelliJ inspections & excluded folders 2020-09-30 13:25:50 +02:00
6a2152f9d7 Fix not registering mod sounds into the registry 2020-09-30 12:25:54 +02:00
bb21611878 Fix subtitles of sounds triggered by the mod 2020-09-30 12:24:44 +02:00
8a05c00ccb Add FX (Ender Eye & Token Holder hit, Puzzle Block toggle, Ring of Preservation & Scale of Freefall use) 2020-09-29 20:38:27 +02:00
93aca7c562 Move AltGr fix into a separate mod 2020-09-29 10:23:57 +02:00
4c3332a2ba Update Ender Eye boss to use the new flying navigator 2020-09-29 08:50:31 +02:00
c8391294bc Implement flying entity navigator with strafing support 2020-09-29 08:50:31 +02:00
4fac0d77d4 Update Obsidian Towers territory to use custom lightning bolt & ensure cinematic view from boss tower 2020-09-28 18:38:30 +02:00
6f6a4d8df2 Add territory-wide lightning bolt entity 2020-09-28 18:34:25 +02:00
e7be0c9905 Refactor per-player sound playing into a SoundExt utility 2020-09-28 16:29:20 +02:00
1bc58aff84 Remove unnecessary type aliases & fix code that used vanilla types instead of aliases 2020-09-28 16:29:19 +02:00
2fea86e6a5 Update .gitignore and IntelliJ project files 2020-09-28 13:24:29 +02:00
7757dd7192 Address IDE inspections 2020-09-28 13:17:51 +02:00
f992e16e71 Reorganize packages and move most non-content sources to 'system' module 2020-09-28 12:25:14 +02:00
7dd6eeaf11 Fix wrong Specification-Title META-INF attribute in build.gradle 2020-09-28 06:29:45 +02:00
96e19ad787 Add sub-project 'system' module into src/system 2020-09-28 06:29:45 +02:00
dbfb660e3e Implement Ender Eye death animation and Token Holder charging 2020-09-26 11:30:37 +02:00
1638fa041b Implement Ender Eye knockback dash attack 2020-09-26 07:32:04 +02:00
22e63f5ccb Work on Ender Eye spawn animation, movement, and attack logic 2020-09-26 07:32:04 +02:00
2fefcf0339 Fix EntityMoveFlyingForward not taking setMoveTo speed parameter into account 2020-09-26 02:42:51 +02:00
d2db1adf0c Prevent Vampire Bats from sleeping under blocks occupied by another Bat 2020-09-25 22:38:04 +02:00
fd6a4766c9 Migrate to 'Kotlin for Forge' and update Kotlin to 1.4.10 2020-09-25 21:21:01 +02:00
97d7c61ff8 Enforce LF line endings 2020-09-25 09:31:12 +02:00
9ab88cfb73 Fix perlin noise after updating to 1.15 where vanilla implementation changed 2020-08-13 02:23:12 +02:00
89c7226e55 Work on Ender Eye spawn animation & Demon Eye transformation 2020-07-23 14:48:49 +02:00
86b1b858ba Update Gradle, IntelliJ files, and inspection profile 2020-07-21 05:43:56 +02:00
3c02852af0 Allow rewrapping IStructureTriggers and exposing the wrapped instance 2020-07-21 04:08:16 +02:00
8f737d9161 Implement Puzzle Block shape detection for better Medallion drops 2020-07-18 08:36:03 +02:00
24204910a8 Add BoundingBox.isInside(BlockPos) 2020-07-18 07:58:41 +02:00
5e99a759ac Add BlockPos.offsetUntilExclusive and offsetWhile & update existing code 2020-07-18 04:58:32 +02:00
27e3365abd Address a few TODOs (potions, bats, world properties, cave pather, etc) 2020-07-18 02:04:31 +02:00
540d725e31 Create a new '// POLISH' comment for things to address during polishing stage 2020-07-18 01:07:13 +02:00
4ed18bddaf Migrate Container & Particle class names 2020-07-17 07:22:26 +02:00
09f6ba19ad Migrate ITextComponent class names 2020-07-17 06:59:04 +02:00