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Discord-History-Tracker/app/Desktop/Main/Controls/StatusBarModel.cs

64 lines
2.2 KiB
C#

using System;
using System.Reactive.Linq;
using Avalonia.ReactiveUI;
using Avalonia.Threading;
using CommunityToolkit.Mvvm.ComponentModel;
using DHT.Server;
using DHT.Server.Service;
namespace DHT.Desktop.Main.Controls;
sealed partial class StatusBarModel : ObservableObject, IDisposable {
[ObservableProperty(Setter = Access.Private)]
private long? serverCount;
[ObservableProperty(Setter = Access.Private)]
private long? channelCount;
[ObservableProperty(Setter = Access.Private)]
private long? messageCount;
[ObservableProperty(Setter = Access.Private)]
[NotifyPropertyChangedFor(nameof(ServerStatusText))]
private ServerManager.Status serverStatus;
public string ServerStatusText => serverStatus switch {
ServerManager.Status.Starting => "STARTING",
ServerManager.Status.Started => "READY",
ServerManager.Status.Stopping => "STOPPING",
ServerManager.Status.Stopped => "STOPPED",
_ => ""
};
private readonly State state;
private readonly IDisposable serverCountSubscription;
private readonly IDisposable channelCountSubscription;
private readonly IDisposable messageCountSubscription;
[Obsolete("Designer")]
public StatusBarModel() : this(State.Dummy) {}
public StatusBarModel(State state) {
this.state = state;
serverCountSubscription = state.Db.Servers.TotalCount.ObserveOn(AvaloniaScheduler.Instance).Subscribe(newServerCount => ServerCount = newServerCount);
channelCountSubscription = state.Db.Channels.TotalCount.ObserveOn(AvaloniaScheduler.Instance).Subscribe(newChannelCount => ChannelCount = newChannelCount);
messageCountSubscription = state.Db.Messages.TotalCount.ObserveOn(AvaloniaScheduler.Instance).Subscribe(newMessageCount => MessageCount = newMessageCount);
state.Server.StatusChanged += OnServerStatusChanged;
serverStatus = state.Server.IsRunning ? ServerManager.Status.Started : ServerManager.Status.Stopped;
}
public void Dispose() {
serverCountSubscription.Dispose();
channelCountSubscription.Dispose();
messageCountSubscription.Dispose();
state.Server.StatusChanged -= OnServerStatusChanged;
}
private void OnServerStatusChanged(object? sender, ServerManager.Status e) {
Dispatcher.UIThread.InvokeAsync(() => ServerStatus = e);
}
}