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84 lines
3.0 KiB
C#
84 lines
3.0 KiB
C#
// Licensed to the .NET Foundation under one or more agreements.
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// The .NET Foundation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System.Runtime.ConstrainedExecution;
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using System.Runtime.InteropServices;
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namespace System;
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/// <summary>
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/// Schedules a callback roughly every gen 2 GC (you may see a Gen 0 an Gen 1 but only once).
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/// Ported from https://github.com/dotnet/runtime/blob/main/src/libraries/System.Private.CoreLib/src/System/Gen2GcCallback.cs.
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/// </summary>
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internal sealed class Gen2GcCallback : CriticalFinalizerObject
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{
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/// <summary>
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/// The callback to invoke at each GC.
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/// </summary>
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private readonly Action<object> callback;
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/// <summary>
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/// A weak <see cref="GCHandle"/> to the target object to pass to <see cref="callback"/>.
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/// </summary>
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private GCHandle handle;
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/// <summary>
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/// Initializes a new instance of the <see cref="Gen2GcCallback"/> class.
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/// </summary>
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/// <param name="callback">The callback to invoke at each GC.</param>
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/// <param name="target">The target object to pass as argument to <paramref name="callback"/>.</param>
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private Gen2GcCallback(Action<object> callback, object target)
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{
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this.callback = callback;
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this.handle = GCHandle.Alloc(target, GCHandleType.Weak);
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}
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/// <summary>
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/// Schedules a callback to be called on each GC until the target is collected.
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/// </summary>
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/// <param name="callback">The callback to invoke at each GC.</param>
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/// <param name="target">The target object to pass as argument to <paramref name="callback"/>.</param>
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public static void Register(Action<object> callback, object target)
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{
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#if NETSTANDARD2_0
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if (RuntimeInformation.FrameworkDescription.StartsWith(".NET Framework"))
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{
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// On .NET Framework using a GC callback causes issues with app domain unloading,
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// so the callback is not registered if that runtime is detected and just ignored.
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// Users on .NET Framework will have to manually trim the messenger, if they'd like.
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return;
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}
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#endif
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_ = new Gen2GcCallback(callback, target);
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}
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/// <summary>
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/// Finalizes an instance of the <see cref="Gen2GcCallback"/> class.
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/// This finalizer is re-registered with <see cref="GC.ReRegisterForFinalize(object)"/> as long as
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/// the target object is alive, which means it will be executed again every time a generation 2
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/// collection is triggered (as the <see cref="Gen2GcCallback"/> instance itself would be moved to
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/// that generation after surviving the generation 0 and 1 collections the first time).
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/// </summary>
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~Gen2GcCallback()
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{
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if (this.handle.Target is object target)
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{
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try
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{
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this.callback(target);
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}
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catch
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{
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}
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GC.ReRegisterForFinalize(this);
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}
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else
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{
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this.handle.Free();
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}
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}
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}
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